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6 years ago
The way worlds work, I struggle to think of a way for them to implement a CAW style tool. Most things are just decorations, the road system is basically decorative, the lot system looks very basic and rudimentary. Granted it could be done, but I just can't see it in this iteration.
I also don't think they lose much in terms of time. Since most things in a world are deco, it means the FX and modeling team does most of the work. They have 0 impact on gameplay or coding.
I will disagree however on the lack of gameplay with EPs. Previous iterations also had worlds involved in packs as well as certain aspects being gameplay lacking or with no depth. This is nothing new, they just need to change up how much depth is put into gameplay additions. Many things are very fleshed out and detailed, others not so much. This trend began with TS3 sadly. In every iteration the packs have plenty of content including TS4. Of course some of it is very shallow, some of it is very detailed.
I also don't think they lose much in terms of time. Since most things in a world are deco, it means the FX and modeling team does most of the work. They have 0 impact on gameplay or coding.
I will disagree however on the lack of gameplay with EPs. Previous iterations also had worlds involved in packs as well as certain aspects being gameplay lacking or with no depth. This is nothing new, they just need to change up how much depth is put into gameplay additions. Many things are very fleshed out and detailed, others not so much. This trend began with TS3 sadly. In every iteration the packs have plenty of content including TS4. Of course some of it is very shallow, some of it is very detailed.
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