Forum Discussion
6 years ago
"Archieonic;c-16861534" wrote:
The way worlds work, I struggle to think of a way for them to implement a CAW style tool. Most things are just decorations, the road system is basically decorative, the lot system looks very basic and rudimentary. Granted it could be done, but I just can't see it in this iteration.
I also don't think they lose much in terms of time. Since most things in a world are deco, it means the FX and modeling team does most of the work. They have 0 impact on gameplay or coding.
I will disagree however on the lack of gameplay with EPs. Previous iterations also had worlds involved in packs as well as certain aspects being gameplay lacking or with no depth. This is nothing new, they just need to change up how much depth is put into gameplay additions. Many things are very fleshed out and detailed, others not so much. This trend began with TS3 sadly. In every iteration the packs have plenty of content including TS4. Of course some of it is very shallow, some of it is very detailed.
World building takes a lot of time and budget, that much they've admitted in the past. And if there's not so much to them, then it makes sense that even WE could put those together had we the neighborhood building tools that the team uses.
I thought TS3 packs were quite, well, packed. I don't think that ts3 teams spent as much time world building since they already had a world making system their disposal. Plus, ts3 had a larger team and budget so they could 'afford' to give a chunk to world creation. The ts4 team is much smaller and has a smaller budget, so the money it takes to create 'worlds' has a bigger impact.
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