Forum Discussion
4 years ago
Home business (with the ticket machine from TS2 making a return)
Better aliens and liveable Sixam
Inventing skill
Bringing back Plantsims as an actual lifestate (this would be the perfect pack to do this with)
Branching Active Careers (inventor/mad scientist etc)
Make the police station, hospital and lab lots we can visit (but can't be edited like the Redacted Lab in Strangerville? Or can be edited but you can't save the lot unless it has everything needed for the career so it doesn't break anything?)
NPC jobs added for playable sims as basic careers (promotions have a raise but no special items etc)
Making all careers semi-active
Freelance scientist career
Burglars make their long awaited return in the base game, with more features if GTW is installed, and the criminal career/klepto trait have risks now.
Better aliens and liveable Sixam
Inventing skill
Bringing back Plantsims as an actual lifestate (this would be the perfect pack to do this with)
Branching Active Careers (inventor/mad scientist etc)
Make the police station, hospital and lab lots we can visit (but can't be edited like the Redacted Lab in Strangerville? Or can be edited but you can't save the lot unless it has everything needed for the career so it doesn't break anything?)
NPC jobs added for playable sims as basic careers (promotions have a raise but no special items etc)
Making all careers semi-active
Freelance scientist career
Burglars make their long awaited return in the base game, with more features if GTW is installed, and the criminal career/klepto trait have risks now.
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