> @Loanet said:
> sundaysimmer wrote: »
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> Yes, CAW is so desperately needed! Not just simply because it would give us more places to explore in TS4 but also because creating worlds or neighborhoods is what some people actually enjoyed most about TS3 (and to some degree also TS2).
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> I miss imagining places, planning them, creating them, building houses for them and finally moving in families and playing in these worlds. Granted, I enjoy game play much more in TS4 than I did in TS3 (rabbitholes, anyone?) but CAW would make this game quite literally a dream come true for me.
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> It's not that CAW doesn't sound like the best thing ever - no more five-lot worlds! - but how would it work? I mean, would it work?
I really don't know. I know nothing about coding so I'm really just guessing but I could imagine that the backdrops as well as the maps might be an issue with custom worlds. The backdrops probably don't fit other world layouts (let alone styles). And since the maps don't show the world zoomed out but rather a stylized version of it, they're probably not just created automatically like they were in TS3. Instead, world creators would need to include maps like the ones in this thread. And not everybody might want to do that.
So, as much as I want it, I don't think a CAW tool like in TS3 would be possible. What could be possible (again, I don't know what the limitations of the game are in this regard!) is a world template system like in TS2. So maybe the developers could implement a tool that would let us choose a world layout and a backdrop style. Something like this would at least give us more space. Plus, it would also mean that we wouldn't be limited in terms of building styles within a world (I know some people aren't too bothered by this but I don't like building houses that look too different from the houses in the backdrops, for the sake of realism).