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7 years ago
I totally agree with everything listed if they integrated the emotions more with the traits I wouldn't feel like having 3 traits doesn't make my sim unique at all. Its just bad game design really when playing the game. Like for example, there is no statistics on your skills and no more skill challenges. So after you write your first book and the royalties end for it there is no proof that you wrote it, you can't even check what's your best selling book, your worst selling book, how many books you wrote in each genre. You don't even keep a copy or get a copy of your first book or any books for that matter. You lose that certain depth of gameplay when it comes to skill levels on not just writing but every skill. Skill challenges were cool showed that you had the depth of your skills when you completed them it wasn't all based on just the number but by your actions.
The whims system I agree with too the whole whims system is less contextual and has no progression than the wants system in Sims 3. In the Sims 3 after you leveled a skill, you would get a want to level it again and then a want to level it to 5 and then another want again to max it out. And this was triggered off something the player did in the game and most of the wants in Sims 3 is like that whether it was an activity, a romance, or friendship. I got a want once to bring a lover back to life after they died. Sims 3 made the wants based on what the player did and what was happening in the game which added depth to the gameplay. They need to implement that again here with Sims 4 and in a way to improve the need to integrate that more with the traits. If you're a good sim you get the want to revive someone back to life if your evil you want to release their spirit to the Netherworld, and etc.
There are so many things they can do but not for this Sims 4. The customization and gameplay are scaled back too much. They could have kept the color wheel but eliminate choosing the patterns. They could have sectioned off neighborhoods instead of a loading screen to go next door. They didn't have to eliminate cars of all kinds they could have at least put a car to pick you up like the Sims 1 did instead of making you disappear into the ether. I don't know if it's technically feasible to open up the world into sections maybe if I was developing on this game I would know if it is but I don't think its possible. The color wheel may be out of reach too. But the cars and features presented to improve are feasible I believe they can do it they won't do it because it's too much work for EA as they won't open up the budget to allow them to complete it. The best thing is that they take into account what worked in previous titles and the ideas presented here and implement it into the next iteration.
The whims system I agree with too the whole whims system is less contextual and has no progression than the wants system in Sims 3. In the Sims 3 after you leveled a skill, you would get a want to level it again and then a want to level it to 5 and then another want again to max it out. And this was triggered off something the player did in the game and most of the wants in Sims 3 is like that whether it was an activity, a romance, or friendship. I got a want once to bring a lover back to life after they died. Sims 3 made the wants based on what the player did and what was happening in the game which added depth to the gameplay. They need to implement that again here with Sims 4 and in a way to improve the need to integrate that more with the traits. If you're a good sim you get the want to revive someone back to life if your evil you want to release their spirit to the Netherworld, and etc.
There are so many things they can do but not for this Sims 4. The customization and gameplay are scaled back too much. They could have kept the color wheel but eliminate choosing the patterns. They could have sectioned off neighborhoods instead of a loading screen to go next door. They didn't have to eliminate cars of all kinds they could have at least put a car to pick you up like the Sims 1 did instead of making you disappear into the ether. I don't know if it's technically feasible to open up the world into sections maybe if I was developing on this game I would know if it is but I don't think its possible. The color wheel may be out of reach too. But the cars and features presented to improve are feasible I believe they can do it they won't do it because it's too much work for EA as they won't open up the budget to allow them to complete it. The best thing is that they take into account what worked in previous titles and the ideas presented here and implement it into the next iteration.
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