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HollownessDevour's avatar
HollownessDevour
Seasoned Ace
3 days ago

[Lifestyle] "Hungry for Love" an Explanation

This lifestyle has frustrated many people trying to get it or keep it. It has been posted several times about not working, being broken or needing to be overhauled. In my game my one Sim could sometimes maintain it and sometimes not (and no matter how much they seemed to do romantic interactions) but I always seemed to have to cheat add it to start with. So I decided to look at the internal files and figure out what the heck is going on. I am an amateur modder, but I tend to be able to figure out tuning files (once I get use to a games files).

Let's talk about The Romance Lifestyles, just like many other lifestyles there is polar opposites: 

Single and Lovin' It, is basically a very slowly earned by default lifestyle; earned simply by not being in a relationship, and otherwise is only—by chance—can be stalled by reading romance novels or watching romantic tv. You might earn this, even if you don't want to—eventually—as long as you aren't capped for lifestyles. If you don't want this lifestyle, you only need to be in a relationship—plain and simple.

Hungry for Love, from what I can see... romantic interaction don't seem to play much or any part of it at all. What people are probably getting confused or frustrated about is how you earn this lifestyle. Chance! from what I see the only way to get this lifestyle is a success in chance from 3 different actions. 2 are from just reading romance novels/watching romantic tv, which if you trigger successfully (once or twice) daily you'll gain this lifestyle fast enough and maintain. The other way to get a chance is a passively if/when you wake up, and are in a romantic relationship (less sleep with traits/potions/coffee/etc. hurt this). Autonomy is probably not going to help you, if your Sim doesn't have the Romantic trait and autonomously reads/watches romantic media (and in some cases, some people play households without TVs making it even harder)—this lifestyle is a lot of work. 

Let's talk about The Friend Lifestyles:

Now compare to Close-Knit and People Person, these are easy enough to get one or the other (or change if you really want to). It is a simple set up of 1-3 friends = Close-Knit, and 4+ you get People Person. Not exactly much depth (and the amounts aren't great) but easy enough, and again these are other default earning lifestyles—that you will eventually earn. Only way to avoid is 0 friends or are capped for lifestyles.

Conclusion: it isn't broken...?—it just wasn't set up great. What is misleading was the romantic interactions counting towards the lifestyle, and may only be used for unlocking purposes. But enough of it works, so that is probably why all posts complaining have been pretty much ignored? IMO, yes, it should be tweaked to overhauled. I have been working with the tuning files to make this lifestyle better and testing like crazy, because as-is, leaves much to be desired XD

4 Replies

  • JesLet40's avatar
    JesLet40
    Seasoned Ace
    3 days ago

    Thank you so much for explaining this! How the developers thought I will never understand. I love the idea of lifestyles in sims, I hate the execution. For me, personally, hungry for love is what you are when you're looking for love while single and loving it means actually loving single life. This is what makes sense to me. You're not really "hungry for" something you already have (I'm not hungry for food when I've just eaten for instance) and I'm not necessarily "loving it" just because I have something.

    Especially the single and loving it stirs up problems if your sim for instance have a romantic aspiration - they are looking for love, try to date and find a relationship, but any interaction that might lead to one gets them tense because they're breaking their lifestyle. 

    If I were a modder, and knew what I was doing (or better yet got someone at EA to change things in game) these two would be vastly different. Single and loving it would be connected to traits such as noncommittal, or to aspirations such as serial romantic. A sim might also getting it from rejecting advances, reacting negatively to romance. Hungry for love would be tied to romantic interactions, but perhaps even more to aspirations such as finding a soulmate, or just going on a lot of dates or using cupid's corner... basically anything that indicates that you are actively looking for a stable relationship. Once in one, it would go away, or be replaced by something more properly named that would be for someone in a stable and happy relationship - possibly tied to romantic satisfaction or things like living together, being engaged or being married. 

    But I'm not working for EA and I'm not a modder, so I will have to settle for cheats. (And you're right, the people person and close nit should be more complex too). 

  • HollownessDevour's avatar
    HollownessDevour
    Seasoned Ace
    3 days ago

    In the internal files Single and Lovin' It is often referred to as No Need for Romance LOL. Which is far more apt.

  • Actually, I can see and add/tweak to make it so blacklist/whitelist traits to apply/don't apple for the No Romance tuning file. I like your ideas and once I have finished my current testing—I'll try those and test.

  • If anyone is interested I seem to have successfully tuned the files/Single and Lovin' It lifestyle to only affect Loner, Grouch, Commitment Issues (and/or about to test Dislikes Romance); as long as they don't also have Romantic, Romantically Reserved, Lovebug (and/or about to test Likes Romance).

    <s>I am also about to test removing the chance aspect of earning Hungry for Love as long as they have Romantic, Romantically Reserved, Lovebug and/or Likes Romance.</s> To make it easier to earn and keep it. edit: I have put in a built in passive earning of Hungry For Love for those with Jealousy, Romantic, Romantically Reserved, Lovebug and/or Likes Romance (as long as they don't have Loner, Grouch, Commitment Issues and/or about to test Dislikes Romance. Without being having to be in a relationship, as it is based on traits and like/dislike preference. Still activity testing.

    And for all other traits (not mentioned above) are/should safe to not earn either lifestyle passively. edit: But can still/should earn Hungry for Romance by reading/watching romantic media/TV daily. Still activity testing.

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