"Zasz;c-16742461" wrote:
@Cinebar You do realize that the game is build on the idea of socializing? Ok, there are lone wolfs but I dont see the correlation between a full social bar and social actions. If anything it would be the social bar itself thats causing an issue not the interactions while the bar is full.
If the game needs something, it needs a tool to disable certain actions so if the game runs its action lottery it doesnt cycle through every possible action (regardless if it can do it on the lot) which seems to be the current problem with a full household.
Yes, and why it's backwards. In the other games Sims stop socializing when social is full, because they are based on motives of things they need at that moment. In TS4 they are overly social and why the game pushes them to be around other Sims even the loners. It is a bad design in my opinion as it was advertized as being based on emotions...o.k. if that were true, then a happy Sim wouldn't need to do anything around other Sims would they? They would be content to eat alone, read alone, work alone. But in TS4 no matter their emotion and or their trait and or their motive/physical needs they are pushed to socialize. When it's not even necessary. That's why they need to fix that part of game and redesign if a motive is full then stop it. If soical is full then stop going around other Sims or moving to a different room where they are. But we both know they aren't going to do it, but that is the problem. If Sims would stop doing what they do when motives are full (as in the other games) then there would be a lot less complaints.
ETA: Motives are why Sims do what they do (and memories) in the other games, however, in TS4 the motives don't matter at all. That is why a Sim who doesn't need social interactions at all go around other Sims to eat, or sit, or be near or whatever, and why it's flawed, badly. If motives mattered, they wouldn't care and wouldn't go around another Sim or pet until they needed to do that.