Forum Discussion
11 years ago
Tell us what you are enjoying and why.
This is going to be a long list, and I will update it as I play through more of the content.
Buy/Build Mode:
I am absolutely enamored with the industrial/office themed buy and build objects. TS4 base game was very "Reginold, fetch me my glass slipper". Buy/Build was very classy and there was little "grit" or rustic content. OR helped with that a little, but GTW really fleshed out the options for building styles. It would have been spot on perfect if there had been a few "aged" metal recolors included, or even just 1 rusty metal recolor. lol You guys always make everything so PRETTY! (This is both a complement and a criticism. ;) lol)
Scientist Career:
At this time, I have only play tested the Scientist career. I appreciate that all the collectibles and items I have needed for my scientist's progress have been located somewhere on the career lot. The greenhouse in the laboratory is a very nice touch, and the multiple nodes to dig up collectibles from have been very helpful. I have not needed the fishing hole, yet, but I'm sure I'll get a task that sends me there soon. lol
So far my co-workers have been great for immersion and that "lab tech" sort of feel. They have also been a source of entertainment all on their own (workplace mischief is grand! lol). I was worried that they'd only play the computer all day, but I see them using the scientist benches as well. This is great and gives an authentic feel to the lab.
The Immersion in the career lot is spot on. I'm loving the smoke and steam spewing from the machines, the audio is great too. It's awesome to actually hear the machines humming away outside when you get near them. The lot is a lot larger than I anticipated it would be, and the picnic area at the entrance reminds me of something that would be attached to the road leading into Strangetown. Great for nostalgia, and the lot is well crafted with so many fine details that make it a believable environment and a pleasant one to spend your work day in. So far the tasks have been challenging to complete in the standard time allowed (I have not extended my workday yet), but not so difficult that I have found myself frustrated. It's a good fit for how I like to play. I feel it is important to note that my scientist sim is prepared for these extended work day with a full set of traits for hygiene, bladder, hunger, etc. For a novice sim who doesn't have these traits, the tasks may seem overwhelming. I LIKE this, though. I feel like this is a career for micromanaging simmers who enjoy a more challenging and fast pace gaming experience. I have enjoyed this career immensely thus far.
This is a lot worth loading into.
CAS:
The alien makeup is wonderful. You guys have honestly outdone yourselves in this regard. The styles are definitely out of this world, but still look beautiful in that exotic galactic way. A few more color options would be appreciated, but they match well with the alien skins.
The alien skins are INCREDIBLE! Thank you for offering so many colors and that stark white skin definitely takes the cake!
Thank you for opening up some makeup options for males. If you could allow all of them, I would be incredibly thankful.
The clothing and hairstyles fit the theme of GTW, and are visually pleasing to me. I appreciate how many were added, and that you didn't leave the kids out! lol
The new jewelry is AWESOME! There is not one that I don't like. Please give guys the option of only having one earring in the future, though. <3
Tell us about any bugs or glitches you find so we can get them fixed.
#1: After a few weeks of in game sim play, my inventory started bugging out. I made effort to keep the clutter in it minimal (selling off many items I didn't need) so while there is a lot of material in it, it's not what I would consider an excessive amount. My sims inventory has become unresponsive to dragging items in and out of the inventory. Also, if I scroll up to the beginning of the inventory, there are blank spaces where the objects that should be rendering are not. If I scroll to the top of my inventory, a strawberry symbol shows and I cannot deselect this strawberry or interact with my inventory. If I scroll to the bottom of the inventory, it's a my sim collectible instead of a strawberry that is selected, and attempting to interact with my inventory only results with a smudging effect on the collectible thumbnail icons. Any loading screen (going to work or the gym, etc) seems to reset the inventory and fix the issue for now.
Ex 1:

Ex 2:

#2. After multiple weeks of teleporting into work, it would seem my sim can't introduce himself to some of his colleagues at work, now. When I select any introduction, my sim and the sim I wish to introduce myself to, both lock up and I have to use "testingcheatsenabled" to "reset/debug" them. Ending the work day early seems to fix it for the work day that follows.
Help us to continue tuning performance and gameplay by providing feedback on your experience.
*My load times have improved with GTW
*The fast forward settings only seem to increase play speed by a very limited amount.
*I thought I would be ok with the alien lock out on clothing, but it really does chafe. Please do not do that again with occults in the future. :( It is very frustrating, especially when the aliens are children and don't have access to ANYTHING but a single space suit. The disguises are a wonderful feature, but if you are going to lock CAS down on the alien side of things, I feel the aliens of ALL ages need more options.
*I am sad that pointy alien ears do not transfer with the alien skintone. After a lot of experimenting it would seem that my half aliens can only receive the alien skintone OR full alien appearance/powers. I was hoping for a more complicated genetic system that would allow half aliens to inherit just the eyes, or just the ears, or both eyes, ears, and skintone but have hair.
Currently it would appear I only have two choices. Alien colored skin with sim hair, ears, and eyes OR a full fledged alien with no sim characteristics. This is a bit disappointing. I hope to see more in depth genetic options in the future. :(
This is going to be a long list, and I will update it as I play through more of the content.
Buy/Build Mode:
I am absolutely enamored with the industrial/office themed buy and build objects. TS4 base game was very "Reginold, fetch me my glass slipper". Buy/Build was very classy and there was little "grit" or rustic content. OR helped with that a little, but GTW really fleshed out the options for building styles. It would have been spot on perfect if there had been a few "aged" metal recolors included, or even just 1 rusty metal recolor. lol You guys always make everything so PRETTY! (This is both a complement and a criticism. ;) lol)
Scientist Career:
At this time, I have only play tested the Scientist career. I appreciate that all the collectibles and items I have needed for my scientist's progress have been located somewhere on the career lot. The greenhouse in the laboratory is a very nice touch, and the multiple nodes to dig up collectibles from have been very helpful. I have not needed the fishing hole, yet, but I'm sure I'll get a task that sends me there soon. lol
So far my co-workers have been great for immersion and that "lab tech" sort of feel. They have also been a source of entertainment all on their own (workplace mischief is grand! lol). I was worried that they'd only play the computer all day, but I see them using the scientist benches as well. This is great and gives an authentic feel to the lab.
The Immersion in the career lot is spot on. I'm loving the smoke and steam spewing from the machines, the audio is great too. It's awesome to actually hear the machines humming away outside when you get near them. The lot is a lot larger than I anticipated it would be, and the picnic area at the entrance reminds me of something that would be attached to the road leading into Strangetown. Great for nostalgia, and the lot is well crafted with so many fine details that make it a believable environment and a pleasant one to spend your work day in. So far the tasks have been challenging to complete in the standard time allowed (I have not extended my workday yet), but not so difficult that I have found myself frustrated. It's a good fit for how I like to play. I feel it is important to note that my scientist sim is prepared for these extended work day with a full set of traits for hygiene, bladder, hunger, etc. For a novice sim who doesn't have these traits, the tasks may seem overwhelming. I LIKE this, though. I feel like this is a career for micromanaging simmers who enjoy a more challenging and fast pace gaming experience. I have enjoyed this career immensely thus far.
This is a lot worth loading into.
CAS:
The alien makeup is wonderful. You guys have honestly outdone yourselves in this regard. The styles are definitely out of this world, but still look beautiful in that exotic galactic way. A few more color options would be appreciated, but they match well with the alien skins.
The alien skins are INCREDIBLE! Thank you for offering so many colors and that stark white skin definitely takes the cake!
Thank you for opening up some makeup options for males. If you could allow all of them, I would be incredibly thankful.
The clothing and hairstyles fit the theme of GTW, and are visually pleasing to me. I appreciate how many were added, and that you didn't leave the kids out! lol
The new jewelry is AWESOME! There is not one that I don't like. Please give guys the option of only having one earring in the future, though. <3
Tell us about any bugs or glitches you find so we can get them fixed.
#1: After a few weeks of in game sim play, my inventory started bugging out. I made effort to keep the clutter in it minimal (selling off many items I didn't need) so while there is a lot of material in it, it's not what I would consider an excessive amount. My sims inventory has become unresponsive to dragging items in and out of the inventory. Also, if I scroll up to the beginning of the inventory, there are blank spaces where the objects that should be rendering are not. If I scroll to the top of my inventory, a strawberry symbol shows and I cannot deselect this strawberry or interact with my inventory. If I scroll to the bottom of the inventory, it's a my sim collectible instead of a strawberry that is selected, and attempting to interact with my inventory only results with a smudging effect on the collectible thumbnail icons. Any loading screen (going to work or the gym, etc) seems to reset the inventory and fix the issue for now.
Ex 1:

Ex 2:

#2. After multiple weeks of teleporting into work, it would seem my sim can't introduce himself to some of his colleagues at work, now. When I select any introduction, my sim and the sim I wish to introduce myself to, both lock up and I have to use "testingcheatsenabled" to "reset/debug" them. Ending the work day early seems to fix it for the work day that follows.
Help us to continue tuning performance and gameplay by providing feedback on your experience.
*My load times have improved with GTW
*The fast forward settings only seem to increase play speed by a very limited amount.
*I thought I would be ok with the alien lock out on clothing, but it really does chafe. Please do not do that again with occults in the future. :( It is very frustrating, especially when the aliens are children and don't have access to ANYTHING but a single space suit. The disguises are a wonderful feature, but if you are going to lock CAS down on the alien side of things, I feel the aliens of ALL ages need more options.
*I am sad that pointy alien ears do not transfer with the alien skintone. After a lot of experimenting it would seem that my half aliens can only receive the alien skintone OR full alien appearance/powers. I was hoping for a more complicated genetic system that would allow half aliens to inherit just the eyes, or just the ears, or both eyes, ears, and skintone but have hair.
Currently it would appear I only have two choices. Alien colored skin with sim hair, ears, and eyes OR a full fledged alien with no sim characteristics. This is a bit disappointing. I hope to see more in depth genetic options in the future. :(
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