Forum Discussion
11 years ago
Bugs:
When my sims woohoo the initiator is always unsatisfied. I have tested this repeatedly.
At retail lots sims will walk behind the counter to view the display cases from behind. It creates a swarm, which gets annoying.
When multiple sims want to checkout at retail lots there is a chance that a sim will get stuck in a loop of requesting to checkout. I ran the store for 21 sim hours straight and this only occurred with one sim. She was a randomly generated sim who came to my shop. The store owner had already checked her out. She went outside to eat and then I encountered this bug with her requesting to checkout.
I did not have mods in my game when any of these bugs occurred.
Aside from the bugs, I am very much enjoying GTW. I was worried that it would not meet my expectations. However, I was pleasantly surprised. It even delivered some things that I was not expecting(such as being able to stock and sell directly from the commercial freezer & warmer). The "deli" display/counter is also a nice item. It will be very easy to create grocery stores now.
I have not explored all of the careers yet. Although the scientist career did not disappoint. I am very pleased with it. I hope that we get many more professions in the future.
I will say that running a retail shop can be very challenging in the beginning. It's a lot of work with only a few employees. It's not a good choice for a sim with no family to run solo because employees can only stay for a certain amount of hours per day. 24-hour convenience store type lots get tricky. I'm not sure if an increment of hirable employees may be in the works for a future patch. But, it would be appreciated.
Being able to select potential employees from either a list of known sims or a complete list of sims in the neighborhood would also be a good improvement.
I did not have mods in my game when any of these bugs occurred.
Aside from the bugs, I am very much enjoying GTW. I was worried that it would not meet my expectations. However, I was pleasantly surprised. It even delivered some things that I was not expecting(such as being able to stock and sell directly from the commercial freezer & warmer). The "deli" display/counter is also a nice item. It will be very easy to create grocery stores now.
I have not explored all of the careers yet. Although the scientist career did not disappoint. I am very pleased with it. I hope that we get many more professions in the future.
I will say that running a retail shop can be very challenging in the beginning. It's a lot of work with only a few employees. It's not a good choice for a sim with no family to run solo because employees can only stay for a certain amount of hours per day. 24-hour convenience store type lots get tricky. I'm not sure if an increment of hirable employees may be in the works for a future patch. But, it would be appreciated.
Being able to select potential employees from either a list of known sims or a complete list of sims in the neighborhood would also be a good improvement.
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