Forum Discussion
817 Replies
"nasch_katze;c-18324346" wrote:
Not exactly a negative comment but why do they keep evading the "how many families per lot" questionnnnnnnnnnnnnn they even went out of their way to say "we can't answer this yet" aaaaaaaa I hope there's a good reason for this but the fact they can't straight up answer or say something along the lines of "don't worry" is far from reassuring, having few families could potentially be a deal breaker not gonna lie
It's probably just been set aside for a later blog post and trailer about how the system works. I wouldn't read anything into it.- MidnightAura862 years agoSeasoned AceI think they are avoiding the question on how many per lot because the answer isn’t what the community wants will want to hear.
- crocobaura2 years agoLegend
"MidnightAura;c-18324544" wrote:
I think they are avoiding the question on how many per lot because the answer isn’t what the community wants will want to hear.
In the trailer, at 0:33 seconds, you can see the big mailbox, and it has 36 individual mailboxes. Maybe that answers our question.
https://www.youtube.com/watch?v=jSPZtVbVIT8&t=33s "MidnightAura;c-18324544" wrote:
I think they are avoiding the question on how many per lot because the answer isn’t what the community wants will want to hear.
They don’t usually answer the big questions so early from the announcements, usually around gameplay trailers- FatTribble232 years agoSeasoned Ace
"crocobaura;c-18324557" wrote:
"MidnightAura;c-18324544" wrote:
I think they are avoiding the question on how many per lot because the answer isn’t what the community wants will want to hear.
In the trailer, at 0:33 seconds, you can see the big mailbox, and it has 36 individual mailboxes. Maybe that answers our question.
Dare we hope? That would be amazing, but seems too good to be true. :/ - ck2132 years agoLegendPosted in the wrong thread. :p
No new concerns at the moment, other than wondering how this is all going to work. - amapola762 years agoSeasoned Ace
"FatTribble23;c-18324575" wrote:
"crocobaura;c-18324557" wrote:
"MidnightAura;c-18324544" wrote:
I think they are avoiding the question on how many per lot because the answer isn’t what the community wants will want to hear.
In the trailer, at 0:33 seconds, you can see the big mailbox, and it has 36 individual mailboxes. Maybe that answers our question.
Dare we hope? That would be amazing, but seems too good to be true. :/
I suspect it will be like the High School lockers and not all of them will useable. That being said... aren't about half of the lockers useable? If this follows the same model and we can have 18 sims (or somewhere in the 16-20 range), that would be plenty as far as I am concerned. 4 apartments with 4 sims each, or 6 with around 3 each, is probably past the limits of what I would even personally use, and should still allow for some of the more creative uses I've seen other people talk about, like magical boarding schools. I actually hope it's more like 16-18, since that would still allow for walk-by sims, the neighborhood welcoming party, etc., without negatively impacting performance too much (hopefully). - crocobaura2 years agoLegend
"Amapola76;c-18324589" wrote:
"FatTribble23;c-18324575" wrote:
"crocobaura;c-18324557" wrote:
"MidnightAura;c-18324544" wrote:
I think they are avoiding the question on how many per lot because the answer isn’t what the community wants will want to hear.
In the trailer, at 0:33 seconds, you can see the big mailbox, and it has 36 individual mailboxes. Maybe that answers our question.
Dare we hope? That would be amazing, but seems too good to be true. :/
I suspect it will be like the High School lockers and not all of them will useable. That being said... aren't about half of the lockers useable? If this follows the same model and we can have 18 sims (or somewhere in the 16-20 range), that would be plenty as far as I am concerned. 4 apartments with 4 sims each, or 6 with around 3 each, is probably past the limits of what I would even personally use, and should still allow for some of the more creative uses I've seen other people talk about, like magical boarding schools. I actually hope it's more like 16-18, since that would still allow for walk-by sims, the neighborhood welcoming party, etc., without negatively impacting performance too much (hopefully).
Even if they allow for 36, there is no need to add them all if it impacts the game's performance. I have feeling that finding your playable sims' mailbox among all the others will be tricky, I never know which mailbox belongs to my sim the San Myshuno apartments and there are a lot less than here. :lol: Wonder if sims will be able to steal mail since they will be snooping, breaking in, and bribing and stuff. - SnaveXs2 years agoSeasoned AceI know some people wish for no loading screens between apartments, so they can have that open world feel, but I would still like to have that option for the loading scenes in apartments we build. So, if there’s an option in settings to select whether to have loading screens for apartment units or not, I would appreciate that.
- bizuktag2 years agoSeasoned Acehttps://iili.io/JBc9Bmx.jpg
I know it looks like there are a lot of mailboxes included here, but if you look closely, you can see that the image is mostly a flat texture. If you look at the third row down, the second box and sixth box have different edges to all of the boxes around them, which suggests they may have a 3D component and actually open.
I would guess tenants all use a couple shared slots and collect mail that is unique to them, rather than having a unique mailbox assigned. I would be shocked if any more than a few of these mailboxes have an animation, less even than the HS lockers.
I also think the number of 'interactable' mailboxes is about performance and doesn't reflect the limit of sims/households.