Forum Discussion
817 Replies
- somewhsome2 years agoSeasoned Ace
"ULIBABA66;c-18327481" wrote:
I don't care about the loading screens, but if the rumors of us not being able to use Manage worlds to freely place our own households into the apartment units are true, then this is going to be a huge disappointment and no longer a gamechanger for my rotational saves. Did they really forget to give us the "FREEDOM" they promised or what? Is this what freedom is? Not being able to make a lovely new Sim family and move them into a custom created apartment unit? I want to cancel my preorder now unless they confirm the opposite :cry:
Where are these rumors coming from? They say we can easily be just tenants. It means we can move in without worrying about landlord gameplay. - unicornpiggiez2 years agoSeasoned Veteran
"haneul;c-18327525" wrote:
I don't think the game is catering to "potato laptops" with the loading screens. I think this is a misconception. Even though TS4 works on lower-end computers which is good, the playing experience seems to center higher-end ones. For example, loading screens only appear for a few seconds on high-end gaming computers so they're not that big of a deal even with all packs and tons of mods/CC. However, for slower computers, I think it takes 30 seconds to a few minutes to travel between lots, which is probably annoying... It would be great if there weren't any loading screens and the game let us play with 50 Sims on a lot, etc. but many of the people concerned about this seem to be those with slow loading times. If it takes a long time to load lots, it's also likely that the computer might struggle with processing multiple units on a single lot if we were able to view them all at once. TS4 simulates a lot of different stuff in the background and it's not that easy of a game to run if there are 50+ Sims on a lot with a bunch of interactive objects.
Tons of toggles add complexity to the game and complicate listed system requirements, so there's probably reluctance to add a bunch of toggles in the option menu. Instead, they made the game easy to mod and more advanced users can use mods to increase household size or the number of Sims allowed on a lot.
I just hope that this pack isn't buggy.
I think even the presence of the loading screens, however short, are kind of immersion breaking. They’re super jarring when you just want to visit your neighbor for instance. But even aside from that, they limit gameplay. If I want a sim to say hi to their neighbors, I can only load one lot. I can’t have some sims socialize at home, and then others greet their neighbors. I essentially have to choose only one sim to follow and let the rest of the household meander offscreen.
What if I want my teen sims to hangout at their friend’s house, while also having their parents work on skills, and the children socialize with a different household? In Sims 3 and Sims 2 Apartment Life, I could focus both on having certain sims socialize in different houses/apartments, while also focusing on developing other sims at home.
And I don’t think optional toggles would up the system requirements. They just have to list the minimum requirements, and these optional toggles are optional and not necessary so the system requirements wouldn’t be any more intensive than they are now. Have a certain default, and then if players want, they can up the default settings to match their system. Meanwhile, other players who can’t handle it can just keep their systems at the default minimum requirements without any hassle. - Superstara1402 years agoSeasoned Ace
"somewhsome;c-18327557" wrote:
"ULIBABA66;c-18327481" wrote:
I don't care about the loading screens, but if the rumors of us not being able to use Manage worlds to freely place our own households into the apartment units are true, then this is going to be a huge disappointment and no longer a gamechanger for my rotational saves. Did they really forget to give us the "FREEDOM" they promised or what? Is this what freedom is? Not being able to make a lovely new Sim family and move them into a custom created apartment unit? I want to cancel my preorder now unless they confirm the opposite :cry:
Where are these rumors coming from? They say we can easily be just tenants. It means we can move in without worrying about landlord gameplay.
I meant with the ”rumors” that some people on social media (and these forums) are worried that we cannot place households or that rotational players are not able to enjoy this EP…and that there is still seemingly a lot of confusion that Sims team has yet to reassure for everyone…before I was convinced we could use Manage Worlds for placing our households like the other lots but this is making even me worried now…but I feel like they already confirmed many times we can place our own households into available apartment units if we want to. :smiley: :lol: it is so confusing for no good reason I guess… :open_mouth: - HaneulFier2 years agoSeasoned Ace
"RapidRabidRabbit;c-18327568" wrote:
I think even the presence of the loading screens, however short, are kind of immersion breaking. They’re super jarring when you just want to visit your neighbor for instance. But even aside from that, they limit gameplay. If I want a sim to say hi to their neighbors, I can only load one lot. I can’t have some sims socialize at home, and then others greet their neighbors. I essentially have to choose only one sim to follow and let the rest of the household meander offscreen.
What if I want my teen sims to hangout at their friend’s house, while also having their parents work on skills, and the children socialize with a different household? In Sims 3 and Sims 2 Apartment Life, I could focus both on having certain sims socialize in different houses/apartments, while also focusing on developing other sims at home.
I agree that it's not ideal. Assuming that you have a high-end rig, I think the simplest thing for playing with large groups of Sims at once would be to create a larger household (20-40 Sims) with cheats or mods and just pretend the lot is divided into separate units or use the roommate system. It's not great and doesn't benefit from the new pack at all... :| Otherwise, we can use the UI to direct Sims from the household in the inactive units to build skills or socialize while we focus on those from the household who are in the active units. I played both Sims 2 and Sims 3, and I think I'll prefer this system (if it's not buggy) because Sims 2 didn't simulate enough for me. There was no global aging or story progression in that game. I love having hundreds of Sims aging and doing their own thing in the background for generations. Sims 3 had huge, wonderful open worlds but it didn't allow for back-and-forth traveling among them without having Sims lose all their relationships. I would love for these new apartments to be open and not limited to just a few Sims, but I know that would probably affect performance on most computers and not just the "potatoes". 3-5 seconds of loading doesn't bother me, but I'll probably experiment with mods and cheats to find a balanced amount of Sims that works for my computer (maybe I'll push the general lot limit to 50 but not have 50 in one household).
Several years ago, someone from the Sims 4 team explained why they didn't want to add a bunch of toggles. I will look for the source/explanation for that because I wanted them to give more options too, but I don't think creating a default would be that simple if many variables were introduced, especially since the game also has to work decently well on consoles. - crocobaura2 years agoLegend
"RapidRabidRabbit;c-18327568" wrote:
"haneul;c-18327525" wrote:
I don't think the game is catering to "potato laptops" with the loading screens. I think this is a misconception. Even though TS4 works on lower-end computers which is good, the playing experience seems to center higher-end ones. For example, loading screens only appear for a few seconds on high-end gaming computers so they're not that big of a deal even with all packs and tons of mods/CC. However, for slower computers, I think it takes 30 seconds to a few minutes to travel between lots, which is probably annoying... It would be great if there weren't any loading screens and the game let us play with 50 Sims on a lot, etc. but many of the people concerned about this seem to be those with slow loading times. If it takes a long time to load lots, it's also likely that the computer might struggle with processing multiple units on a single lot if we were able to view them all at once. TS4 simulates a lot of different stuff in the background and it's not that easy of a game to run if there are 50+ Sims on a lot with a bunch of interactive objects.
Tons of toggles add complexity to the game and complicate listed system requirements, so there's probably reluctance to add a bunch of toggles in the option menu. Instead, they made the game easy to mod and more advanced users can use mods to increase household size or the number of Sims allowed on a lot.
I just hope that this pack isn't buggy.
I think even the presence of the loading screens, however short, are kind of immersion breaking. They’re super jarring when you just want to visit your neighbor for instance. But even aside from that, they limit gameplay. If I want a sim to say hi to their neighbors, I can only load one lot. I can’t have some sims socialize at home, and then others greet their neighbors. I essentially have to choose only one sim to follow and let the rest of the household meander offscreen.
What if I want my teen sims to hangout at their friend’s house, while also having their parents work on skills, and the children socialize with a different household? In Sims 3 and Sims 2 Apartment Life, I could focus both on having certain sims socialize in different houses/apartments, while also focusing on developing other sims at home.
And I don’t think optional toggles would up the system requirements. They just have to list the minimum requirements, and these optional toggles are optional and not necessary so the system requirements wouldn’t be any more intensive than they are now. Have a certain default, and then if players want, they can up the default settings to match their system. Meanwhile, other players who can’t handle it can just keep their systems at the default minimum requirements without any hassle.
You certainly couldn't load multiple apartments at the same time in TS2. If you wanted to see your neighbours you had to either visit them or meet them in the shared space. As for TS4, it's possible to call your neighbours and friends to come over and visit you on your lot or some community lot, and you can also hang out with them in shared neighbourhood space. You don't need to go visit them on their lot if you don't want to deal with loading screens. Also, you often see and meet your neighbours in the street outside your house if you only want to say hi to them and many times they come and visit on their own. As for checking on several sims at the same time on different lots, that just isn't fun or easily doable, that's why TS3 enthusiasts loved the rabbithole buildings, because they could just send their sims there and get them out of the active lot while pretending they are doing something. In TS4 you can get pretty much a similar experience to TS3 if you try to make full use of the neighbourhood space, especially if you choose to play in a neighbourhood that offers plenty of activities with food stands, playgrounds and festivals. - ncisGibbs_BOSS2 years agoSeasoned AceAlthough loading screens are annoying, they’re not a deal breaker for me. I thought it would be the case as TS4 is not open world.
There’s a lot of storytelling possibilities. The No Ghost rule was interesting.
What I’m thinking about is what wasn’t shown.
I’m sure there was a blip in Neighbourhood Stories where pets ended up as the sole resident. Can this occur in the rental agreement? What about horses?
Do children get taken away if all the adults die or can the property owner if living on the lot get an option to adopt them?
I do want to wait until the full livestream though before deciding. - Artcader2 years agoRising AceThe loading screen will probably be like the ones we see when we place lots, or the ones we see when the lots transform (e.g. Eco Lifestyle’s & High School Years’ special lots). My guess is the livestream will be two weeks from now (Dec 1st maybe?) and then we’ll see more.
- unicornpiggiez2 years agoSeasoned Veteran
"crocobaura;c-18327582" wrote:
"RapidRabidRabbit;c-18327568" wrote:
"haneul;c-18327525" wrote:
I don't think the game is catering to "potato laptops" with the loading screens. I think this is a misconception. Even though TS4 works on lower-end computers which is good, the playing experience seems to center higher-end ones. For example, loading screens only appear for a few seconds on high-end gaming computers so they're not that big of a deal even with all packs and tons of mods/CC. However, for slower computers, I think it takes 30 seconds to a few minutes to travel between lots, which is probably annoying... It would be great if there weren't any loading screens and the game let us play with 50 Sims on a lot, etc. but many of the people concerned about this seem to be those with slow loading times. If it takes a long time to load lots, it's also likely that the computer might struggle with processing multiple units on a single lot if we were able to view them all at once. TS4 simulates a lot of different stuff in the background and it's not that easy of a game to run if there are 50+ Sims on a lot with a bunch of interactive objects.
Tons of toggles add complexity to the game and complicate listed system requirements, so there's probably reluctance to add a bunch of toggles in the option menu. Instead, they made the game easy to mod and more advanced users can use mods to increase household size or the number of Sims allowed on a lot.
I just hope that this pack isn't buggy.
I think even the presence of the loading screens, however short, are kind of immersion breaking. They’re super jarring when you just want to visit your neighbor for instance. But even aside from that, they limit gameplay. If I want a sim to say hi to their neighbors, I can only load one lot. I can’t have some sims socialize at home, and then others greet their neighbors. I essentially have to choose only one sim to follow and let the rest of the household meander offscreen.
What if I want my teen sims to hangout at their friend’s house, while also having their parents work on skills, and the children socialize with a different household? In Sims 3 and Sims 2 Apartment Life, I could focus both on having certain sims socialize in different houses/apartments, while also focusing on developing other sims at home.
And I don’t think optional toggles would up the system requirements. They just have to list the minimum requirements, and these optional toggles are optional and not necessary so the system requirements wouldn’t be any more intensive than they are now. Have a certain default, and then if players want, they can up the default settings to match their system. Meanwhile, other players who can’t handle it can just keep their systems at the default minimum requirements without any hassle.
You certainly couldn't load multiple apartments at the same time in TS2. If you wanted to see your neighbours you had to either visit them or meet them in the shared space. As for TS4, it's possible to call your neighbours and friends to come over and visit you on your lot or some community lot, and you can also hang out with them in shared neighbourhood space. You don't need to go visit them on their lot if you don't want to deal with loading screens. Also, you often see and meet your neighbours in the street outside your house if you only want to say hi to them and many times they come and visit on their own. As for checking on several sims at the same time on different lots, that just isn't fun or easily doable, that's why TS3 enthusiasts loved the rabbithole buildings, because they could just send their sims there and get them out of the active lot while pretending they are doing something. In TS4 you can get pretty much a similar experience to TS3 if you try to make full use of the neighbourhood space, especially if you choose to play in a neighbourhood that offers plenty of activities with food stands, playgrounds and festivals.
I think what I was imagining and hoping for was like TS2’s apartment system where units that weren’t your’s were blacked out and not loaded, and only loaded once you knocked on their door. That way you save resources by only rendering your own active unit, but also avoid loading screens when you want to visit neighbors.
And I’d argue it is fun to check in on multiple sims on multiple lots. That’s why a lot of players loved TS3 Ambitions, they could follow their sims at work, and then when that got boring they could focus on the rest of the household. I myself used to have my household everywhere, with teen sims hanging out at parks, parent sims cooking meals at home, etc. A lot of people actually hated the rabbit holes in TS3. It just makes for smoother gameplay to send a sim somewhere without loading screens. - crocobaura2 years agoLegend
"RapidRabidRabbit;c-18327642" wrote:
"crocobaura;c-18327582" wrote:
"RapidRabidRabbit;c-18327568" wrote:
"haneul;c-18327525" wrote:
I don't think the game is catering to "potato laptops" with the loading screens. I think this is a misconception. Even though TS4 works on lower-end computers which is good, the playing experience seems to center higher-end ones. For example, loading screens only appear for a few seconds on high-end gaming computers so they're not that big of a deal even with all packs and tons of mods/CC. However, for slower computers, I think it takes 30 seconds to a few minutes to travel between lots, which is probably annoying... It would be great if there weren't any loading screens and the game let us play with 50 Sims on a lot, etc. but many of the people concerned about this seem to be those with slow loading times. If it takes a long time to load lots, it's also likely that the computer might struggle with processing multiple units on a single lot if we were able to view them all at once. TS4 simulates a lot of different stuff in the background and it's not that easy of a game to run if there are 50+ Sims on a lot with a bunch of interactive objects.
Tons of toggles add complexity to the game and complicate listed system requirements, so there's probably reluctance to add a bunch of toggles in the option menu. Instead, they made the game easy to mod and more advanced users can use mods to increase household size or the number of Sims allowed on a lot.
I just hope that this pack isn't buggy.
I think even the presence of the loading screens, however short, are kind of immersion breaking. They’re super jarring when you just want to visit your neighbor for instance. But even aside from that, they limit gameplay. If I want a sim to say hi to their neighbors, I can only load one lot. I can’t have some sims socialize at home, and then others greet their neighbors. I essentially have to choose only one sim to follow and let the rest of the household meander offscreen.
What if I want my teen sims to hangout at their friend’s house, while also having their parents work on skills, and the children socialize with a different household? In Sims 3 and Sims 2 Apartment Life, I could focus both on having certain sims socialize in different houses/apartments, while also focusing on developing other sims at home.
And I don’t think optional toggles would up the system requirements. They just have to list the minimum requirements, and these optional toggles are optional and not necessary so the system requirements wouldn’t be any more intensive than they are now. Have a certain default, and then if players want, they can up the default settings to match their system. Meanwhile, other players who can’t handle it can just keep their systems at the default minimum requirements without any hassle.
You certainly couldn't load multiple apartments at the same time in TS2. If you wanted to see your neighbours you had to either visit them or meet them in the shared space. As for TS4, it's possible to call your neighbours and friends to come over and visit you on your lot or some community lot, and you can also hang out with them in shared neighbourhood space. You don't need to go visit them on their lot if you don't want to deal with loading screens. Also, you often see and meet your neighbours in the street outside your house if you only want to say hi to them and many times they come and visit on their own. As for checking on several sims at the same time on different lots, that just isn't fun or easily doable, that's why TS3 enthusiasts loved the rabbithole buildings, because they could just send their sims there and get them out of the active lot while pretending they are doing something. In TS4 you can get pretty much a similar experience to TS3 if you try to make full use of the neighbourhood space, especially if you choose to play in a neighbourhood that offers plenty of activities with food stands, playgrounds and festivals.
I think what I was imagining and hoping for was like TS2’s apartment system where units that weren’t your’s were blacked out and not loaded, and only loaded once you knocked on their door. That way you save resources by only rendering your own active unit, but also avoid loading screens when you want to visit neighbors.
And I’d argue it is fun to check in on multiple sims on multiple lots. That’s why a lot of players loved TS3 Ambitions, they could follow their sims at work, and then when that got boring they could focus on the rest of the household. I myself used to have my household everywhere, with teen sims hanging out at parks, parent sims cooking meals at home, etc. A lot of people actually hated the rabbit holes in TS3. It just makes for smoother gameplay to send a sim somewhere without loading screens.
We don't know what the loading screens will be like and we'll need to wait for the livestream to find out. I will argue that rabbitholes are not gameplay, it's just a system to park your unneeded sims that are getting in the way of playing and are completely useless when you tend to play single sims. Depending on neighbourhood you're playing in TS4, you can still send your sim out there out of the house to do something else, while you focus on other sims cooking on their home lot. There is nothing you can achieve on another's sims home lot that you can't do on your own lot and just being able to check in on them once in a while on a whim doesn't make-up for the fact that your neighbourhoods and community lots are overall devoid of sims and many of the said community lots are in fact rabbitholes. Yes, you will need to load a community lot in order to play in it in TS4, but then you get a fully playable lot full of sims instead of just a rabbithole and in my opinion that's a plus. You can even earn money in several ways in self-employed type careers, without leaving your lot and neighbourhood if you want active type careers, so you only load other lots because you want to not because you have to. - logionX2 years agoLegend
"RapidRabidRabbit;c-18327568" wrote:
"haneul;c-18327525" wrote:
I don't think the game is catering to "potato laptops" with the loading screens. I think this is a misconception. Even though TS4 works on lower-end computers which is good, the playing experience seems to center higher-end ones. For example, loading screens only appear for a few seconds on high-end gaming computers so they're not that big of a deal even with all packs and tons of mods/CC. However, for slower computers, I think it takes 30 seconds to a few minutes to travel between lots, which is probably annoying... It would be great if there weren't any loading screens and the game let us play with 50 Sims on a lot, etc. but many of the people concerned about this seem to be those with slow loading times. If it takes a long time to load lots, it's also likely that the computer might struggle with processing multiple units on a single lot if we were able to view them all at once. TS4 simulates a lot of different stuff in the background and it's not that easy of a game to run if there are 50+ Sims on a lot with a bunch of interactive objects.
Tons of toggles add complexity to the game and complicate listed system requirements, so there's probably reluctance to add a bunch of toggles in the option menu. Instead, they made the game easy to mod and more advanced users can use mods to increase household size or the number of Sims allowed on a lot.
I just hope that this pack isn't buggy.
I think even the presence of the loading screens, however short, are kind of immersion breaking. They’re super jarring when you just want to visit your neighbor for instance. But even aside from that, they limit gameplay. If I want a sim to say hi to their neighbors, I can only load one lot. I can’t have some sims socialize at home, and then others greet their neighbors. I essentially have to choose only one sim to follow and let the rest of the household meander offscreen.
What if I want my teen sims to hangout at their friend’s house, while also having their parents work on skills, and the children socialize with a different household? In Sims 3 and Sims 2 Apartment Life, I could focus both on having certain sims socialize in different houses/apartments, while also focusing on developing other sims at home.
And I don’t think optional toggles would up the system requirements. They just have to list the minimum requirements, and these optional toggles are optional and not necessary so the system requirements wouldn’t be any more intensive than they are now. Have a certain default, and then if players want, they can up the default settings to match their system. Meanwhile, other players who can’t handle it can just keep their systems at the default minimum requirements without any hassle.
Having loading screens to load each unit does not sound ideal, it might be okay if you are just playing as a normal sim but playing a sim like in the trailer where they were a landlord while also having a family doesn't sound like it will work particularly well.
Every time you need to visit a tenant you have to leave your home lot and your sims will take care of their own needs, if you have a family then you know what that means, sims will not go to sleep or take care of their needs in a normal order, if you make anything like food then it will just stay there like it was frozen in time.
Just go back and watch the trailer again, every time you see the landlord not being on their home lot, everyone else is gone and are just a picture on the bottom screen.
I will probably still buy this pack because I would like a pack to play over the holidays and I hope will be able to place sims in their own apartments. I can't say that I am interested in playing as a landlord after hearing about these loading screens, but we will see.