Forum Discussion
817 Replies
- Horrorgirl62 years agoSeasoned Ace
"Atreya33;c-18330751" wrote:
I am also disappointed by the Q&A. Why do they not allow residential rentals on penthouses. These penthouses were our best option to build apartments on high buildings and now we are not allowed to do so? This restriction makes no sense. Penthouses can support different kinds of residential (regular residentials, tiny homes, haunted houses and dorms) and owned lots like restaurants and retail. Why not the new apartments? I really don't like that they gave the impression that we could build everywhere when in reality we can't. I know we can build on the regular lot next to the sky scrapers but that's just not the same.
About the 99 per save : would have been nice to know a bit sooner. But I never planned on having units everywhere so no big deal for me.
Let's recap all the info gathered this week: no penthouses, tiny world with small lots, animal sanctuary... Not sure if this is worth 40€. I am reconsidering buying in December and wait for a sale after all.
At least maintenence trouble and mold are optional.
To be fair it might be how it was program. - atreya332 years agoLegendI dislike the rabbit hole text adventures. If this has to be a rabbit hole then I prefer one without text messages. At least then we will have the benefit of being able to focus on other family members without interruptions. I also don't think the sanctuary should have been mentioned as a feature in the first blog post. A few text messages to read is not a main gameplay feature.
"Horrorgirl6;c-18330755" wrote:
"Atreya33;c-18330751" wrote:
I am also disappointed by the Q&A. Why do they not allow residential rentals on penthouses. These penthouses were our best option to build apartments on high buildings and now we are not allowed to do so? This restriction makes no sense. Penthouses can support different kinds of residential (regular residentials, tiny homes, haunted houses and dorms) and owned lots like restaurants and retail. Why not the new apartments? I really don't like that they gave the impression that we could build everywhere when in reality we can't. I know we can build on the regular lot next to the sky scrapers but that's just not the same.
About the 99 per save : would have been nice to know a bit sooner. But I never planned on having units everywhere so no big deal for me.
Let's recap all the info gathered this week: no penthouses, tiny world with small lots, animal sanctuary... Not sure if this is worth 40€. I am reconsidering buying in December and wait for a sale after all.
At least maintenence trouble and mold are optional.
To be fair it might be how it was program.
Perhaps. But what exactly is the penthout gameplay that can't be combined with rental units? Whatever it is, it is obviously no objection for dorms, tiny houses, haunted houses, restaurants, retail,... on penthouses. Allowing rental units on a penthouse would have been a great example of cross pack compatibility, best of bothworldspacks. But looks like that's not gonna happen. - They really should of told us those Q&A before saying "build away!" :'(
I am fine with small lots.. I am "fine-ish" with just 9 lots in new world.. but now.. penthouses were what I planned. I am just ranting out loud.. I'll get over it, but ugh... :( - Once more I get to be upsetti spaghetti
Why on earth can't residential rentals work on penthouse lots when other lot types work?
and why oh why do we keep having rabbit holes instead of actual activities for our sims *deep sigh*
what is the point of going to animal sanctuary without any animals to see or interact with?
also why add tuk tuks if we can't even use them thats just so sad - Horrorgirl62 years agoSeasoned Ace
"Atreya33;c-18330759" wrote:
I dislike the rabbit hole text adventures. If this has to be a rabbit hole then I prefer one without text messages. At least then we will have the benefit of being able to focus on other family members without interruptions. I also don't think the sanctuary should have been mentioned as a feature in the first blog post. A few text messages to read is not a main gameplay feature."Horrorgirl6;c-18330755" wrote:
"Atreya33;c-18330751" wrote:
I am also disappointed by the Q&A. Why do they not allow residential rentals on penthouses. These penthouses were our best option to build apartments on high buildings and now we are not allowed to do so? This restriction makes no sense. Penthouses can support different kinds of residential (regular residentials, tiny homes, haunted houses and dorms) and owned lots like restaurants and retail. Why not the new apartments? I really don't like that they gave the impression that we could build everywhere when in reality we can't. I know we can build on the regular lot next to the sky scrapers but that's just not the same.
About the 99 per save : would have been nice to know a bit sooner. But I never planned on having units everywhere so no big deal for me.
Let's recap all the info gathered this week: no penthouses, tiny world with small lots, animal sanctuary... Not sure if this is worth 40€. I am reconsidering buying in December and wait for a sale after all.
At least maintenence trouble and mold are optional.
To be fair it might be how it was program.
Perhaps. But what exactly is the penthout gameplay that can't be combined with rental units? Whatever it is, it is obviously no objection for dorms, tiny houses, haunted houses, restaurants, retail,... on penthouses. Allowing rental units on a penthouse would have been a great example of cross pack compatibility, best of bothworldspacks. But looks like that's not gonna happen.
Again the penthouses can be build,but it still a part of shell - br0se2 years agoSeasoned AceI expected most of the catches revealed in the Q&A. But it really seems like the rent mechanic is all there is to have for gameplay which really is unfortunate. Everything in the pack looks great but it could use more meat on its bones for gameplay, I think.Tempted to wait for a sale after all. We'll see.
- Simmerville2 years agoLegendI really don't understand how ppl will play a rental lot with more than 6 units??? The large building itself might be nice, and is still allowed, but do you really need to populate 10 units? 20 units? It sounds like you guys are moving an entire hood into one build? :) I suspect you might find it a bit overwhelming, and maybe 5-6 units will be plenty for the feel of a busy rental house?
If you expand the total 99 units limit per save, maybe it will be possible to play those lots in different saves? I mean, 8 sims per unit would be a good bunch of sims anyway for one save, 792 sims to be exact. That would for sure slow down my game.
Or you could keep your planned build but either avoid assigning all the planned units, or assign some units to cover multiple planned units, to keep the total number of units down. - leucosiax2 years agoSeasoned Ace
"PixelPrincezz;c-18330758" wrote:
I really wish we had Hotels/Inns coming with this pack, the possibilities would be amazing. ?
Multi Functional lots would make this pack golden despite all the set backs but we are experiencing inflation gameplay for expansion pack prices.
The Animal Sanctuary and Botanical Gardens should have never been mentioned as a featured because it's something that makes it sound like more than what they dish out. I would have not mind as much, if it was not so built up. I have not come to expect much from these expansions, but my heart is broken about the animal sanctuary. The Development team should know already, animals are a huge success with sales. - bizuktag2 years agoSeasoned Ace
"Simmerville;c-18330774" wrote:
I really don't understand how ppl will play a rental lot with more than 6 units??? The large building itself might be nice, and is still allowed, but do you really need to populate 10 units? 20 units? It sounds like you guys are moving an entire hood into one build? :) I suspect you might find it a bit overwhelming, and maybe 5-6 units will be plenty for the feel of a busy rental house?
If you expand the total 99 units limit per save, maybe it will be possible to play those lots in different saves? I mean, 8 sims per unit would be a good bunch of sims anyway for one save, 792 sims to be exact. That would for sure slow down my game.
Or you could keep your planned build but either avoid assigning all the planned units, or assign some units to cover multiple planned units, to keep the total number of units down.
I think people are less bothered by the limit of units per lot (which can be changed with the cheat) and more disappointed at the total number of units per save. 99 is limiting for anyone who plays a whole bunch of households, or simply wants to populate an entire "world". It's especially frustrating in a game with no world builder, lot placement tool, and limited lots. - dianed4852 years agoSeasoned Ace99 un it’s per save is not much considering we have 22 residential worlds if we count Tomarang, that would mean what, 4, 5 units per world ? Now, I don’t plan on putting rental residentials in every world but that could be limiting for some people.
The Animal sanctuary being a rabbit hole is disappointing, but at least it will have pop-up messages and we can get specific objects, so they made it more interactive at least.
No boats : that’s not a huge surprise considering you’d probably need to own Island Living to be able to use them properly.
I thought we’d get a rabbit hole ferry boat though, like the boat in Brindleton Bay you can use to travel to the island.
Why are marbles kid specific though ? My teens could have played marbles. I’m glad to have more activities for kids though.
We haven’t had a new career in a long time, I was hoping we’d get a new one maybe ? I’d love it if there was like a zoologist/wildlife biologist career or something. Though managing rentals could be a full time job.