Forum Discussion
817 Replies
- Karamazov1232 years agoSeasoned AceDisappointing that they're not increasing the number of floors we can make. I've been dying to make high-rise buildings, and four floors on the largest don't cut it.
"Simmerville;c-18330774" wrote:
I really don't understand how ppl will play a rental lot with more than 6 units??? The large building itself might be nice, and is still allowed, but do you really need to populate 10 units? 20 units? It sounds like you guys are moving an entire hood into one build? :) I suspect you might find it a bit overwhelming, and maybe 5-6 units will be plenty for the feel of a busy rental house?
I was planning on packing an apartment with tons of lots to make for a challenging land owner run. Not 20, but a lot. Plus I like the idea of my sims having a lot of recurring neighbors they could run into in their day to day lives - it's not like I need to actively play all those households at once or anything.
My dad does maintenance in the apartment he lives in, and I tagged along a few times when I stayed with him. So being able to run into various, varied people each and every day was part of the charm of apartment living. - logionX2 years agoLegendI haven't played the game that much so I thought that I would place down some apartment blocks. There are loads of them where I live. But many lots in the world are too small and now I can't place too many of them in my save either.
*sigh, it is what it is... they probably put those restrictions in place for performance reasons, maybe the save file would become too difficult to load.
I kinda would have expected them to make an actual botanical garden or something. I guess a park will have to do. And we have multi-functional lots now, I wish we could use them to design our own festivals. - You know I was thinking theres no way I am going to build 99 units so no worry
but then again that being divided by 22 worlds is just about 4 units per world so... :sweat_smile:
sounds like I have to start doing some math and thinking which worlds to exclude :joy: - filipomel2 years agoSeasoned Ace
"Ellupelluellu;c-18330761" wrote:
They really should of told us those Q&A before saying "build away!" :'(
I am fine with small lots.. I am "fine-ish" with just 9 lots in new world.. but now.. penthouses were what I planned. I am just ranting out loud.. I'll get over it, but ugh... :(
This! Old apartments I can understand, but why have penthouses been left out? They are literally just a lot in the sky! They can be turned into other lot types, why not multi unit lots? Fingers crossed a mod corrects this.
Also question about the 99 unit limit. If I place an additional unit on a lot, would that count as two units, or a lot with one additional unit? I ask because 50 lots acting as two units (adding only 50 extra units for households to occupy) is very different than 99 lots plus an additional unit (adding 99 extra units for households to occupy). - amapola762 years agoSeasoned Ace
"logion;c-18330791" wrote:
I kinda would have expected them to make an actual botanical garden or something. I guess a park will have to do. And we have multi-functional lots now, I wish we could use them to design our own festivals.
I wish I could remember now who suggested this to me, so I could give credit, but... you can use the community lots from Eco Living very effectively to make seasonal festivals (like we had in TS3). There are four types of lots you can predecorate, and then when each season rolls around, you can simply have someone in the neighborhood vote for it, or use a cheat to instantly turn the lot to the appropriate seasonal festival.
If I recall correctly, I did them in order, left to right, as spring, summer, fall, and winter, and the mandatory objects for each sub-lot type fit the season pretty well. (With additional activities, of course.) If you want a different type of festival, with different recurring themes, I'm sure you could do that, too.
Mine is still a WIP, but I have really enjoyed having it... if anyone is interested, I can upload an example to the gallery.
ETA: I actually think this was @EmmaVane's idea originally, so she may have suggestions, too. - Answering the Simmingal at start of this thread:
"Simmingal;c-18322661" wrote:
are all these beautiful buildings just shells and rabbitholes? are all these pier houses just shells?
- yupCan we actually use any transportation seen in this trailer?
- nopeare we not going to get proper burglars with proper burglar attire, big sacks of items, burglar alarms and police catching them? is it just another random crop top girl taking my stuff?
- turns out the crop top girl doesn't even take my stuff unless she is kleptomaniac
I might have to go donate the stuff to crop top girls in need :disappointed: - MarteziaKing2 years agoNew SpectatorHaven't been on the forums in a few days and I just got done reading the Q&A...yikes. I'm tripping about how small the lots are in Tomarang (except for that one 40x30 lot), marbles are for children only (adults love them too, y'know), we can't build residential rental lots in the vacation worlds or on the penthouse lots from San Myshuno, and of course (not surprisingly), the animal sanctuary is a rabbit hole. They also didn't mention anything about the botanical garden, which sucks. ?
A bit more on the positive side, at least Snooping Sims and burglars aren't the same thing (they're similar though) and the new mold death doesn't turn our Sims into zombies. ? - LiELF2 years agoLegendAaaargh! *sigh*
Okay, so I don't really like to comment too much in the negative thread before I've seen the livestream, but... ugh. I've got some stuff to say. Sorry, this is long-winded.
First, I'll start with the 99 unit limit, because this is a HUGE downer for me. I currently have over 200 played Sims in my game right now. I know, that's a lot, and if I had to, I could possibly trim it a little bit, which I might do anyway, and just mark the ones I don't play as much as "unplayed". But it's still going to continue to grow as next generations are born. So Imma need some space, guys. I have a decent-ish computer system that I will be upgrading in a few months, so I keep on top of performance. Does it matter with this game? Apparently not. It's so. Frustrating! They announce this big cheat that lets us have more than six units on a lot, but wait until now to tell us that there's a unit count limit? Way to harsh my buzz, dudes.
I notice there are people questioning why 99 units isn't enough, assuming that everyone, for some reason, wants to fill each lot with a full 8 Sim count. Well, I'll try to explain the issue with examples from my own game:
So, I currently have a senior community housing lot with 8 individual units. That's one Sim per unit, taking 8 units. Then, I have a boarding house with four units, each built for one Sim per unit. That's already 12 units. I also have a tiny trailer park of two trailers, each with two Sims - 14 units. I have students in Uni, a friend group, who will need starter apartments for their new lives. Some will be roommates, some will live independently, depending on their careers. That's about 5-6 units, each with one or two Sims. I wanted to put some dense apartments in San Myshuno (but not on penthouses!) for big city living, thinking about 10 compact units, so each only holding 1-3 Sims. I also wanted some huts in Sulani (but not on the beach!), about 4 or 5. What are we up to now for units? 33-35? And that doesn't include the other future plans I had for a ranch boarding house, luxury apartments in maybe Newcrest, a few apartment blocks in Del Sol to make it useful, possibly one in Magnolia Promenade to make use of that tiny world, a shabby, run-down place in Moonwood for Werewolves (and possibly other Occults), a "magic" house with portals for Spellcasters, the fairy tree huts and hovels for my six fae, a downtown Windenburg old tudor converted to units... seriously, a lot of plans for this. I wanted to transfer many of my current single fam households to apartments so that they could be closer to each other and interact in the same "community". It helps keep up with relationships for rotational players. I'm sorry, but this decision is just so frustrating because it never made sense to me in the first place why the default for Sims, especially young adults, was to start off in a single family home. Who has that kind of money at that age? So yeah, huge disappointment.
My next complaint will be about rabbit holes and world/lot sizes. Because more rabbit holes? Really, we're going to keep doing this?? More text adventures from the 1970s? Yeah, I've been noticing the diminishing of world activities and new community lots for more and more rabbit holes. Look EA, I understand performance is a concern after 9 years. But you are not creating the EPs equal to past ones anymore. People are still paying the same prices for this skimping and cutting corners, and it's not a good look, especially when Indy games are smashing it with smaller budgets. If the game doesn't perform the same way for everyone, then you have to own that and tell people they have to make choices. What about the players who came in only a few years ago and only own a few packs? They're going to shell out $40 for an EP for rabbit holes and a nine lot world? For crying out loud, the theme is apartments, it implies denser living! And we have at least three game packs with equal or more lots in them. So we have a majority of tiny lots and a rabbit hole and some same 'ol food festival activities, none of which we can change, of course, because there are no world editing tools still? What is happening? EA, loosen those purse strings, your CEO loves the brag of being a billion-dollar game but the greed is just vulgar at this point.
On Traits and gameplay - the game won't simulate Nosy Sims finding out secrets, they're just going to stand there, staring at other Sims while they converse for nothing? They, you know, all kind of do that anyway. And what's the point of breaking and entering without a threat of consequences? The resident Sim will kick them out? And...? Will the Traits in this pack actually simulate and add diversity of personality or are they going to end up just being full of repetitious idles that do nothing?
This all bums me out. Can we at least get some world editing tools at some point? At least that could help alleviate some of the massive limitations of this game. I'd love to be able to delete the rabbit holes and some of the shells that take up precious space and turn them into usable lots or at least some kind of customized static scenery that I prefer.
I'll still be watching the livestream and hoping for a light at the end of the tunnel, but that 99 unit limit...you're killin' me, guys. I miss Sims 2 so much. - I expected everything discussed in the Q&A so I'm not too bummed. I have been wanting Multi-Unit housing for a long time now so it's still a one day purchase for me.
The only real bummer for me is the 99 unit limit. For people like me that have all the packs, I'm pretty much already there. Most of my worlds already have some sort of multi-unit set up that I am just waiting to convert. I'm going to have to use it sparingly, limiting to 4-5 per world or omitting whole worlds from this so that other worlds, like Windenburg, can have ten or more units.
...I really hope there's a cheat or mod to expand the limit. - i_love_frogs_112 years agoSeasoned Ace
"Ellupelluellu;c-18330761" wrote:
They really should of told us those Q&A before saying "build away!" :'(
I am fine with small lots.. I am "fine-ish" with just 9 lots in new world.. but now.. penthouses were what I planned. I am just ranting out loud.. I'll get over it, but ugh... :(
yeah i feel like it was a bit of an “oopsie” on their part for getting people excited and telling them to build away if there were a few limitations they were not aware of. I had downloaded a small island hut lot for the indigenous Sulani Sims to live off on one of the waterfront lots….lol had to demolish it and place it somewhere else but then build more on it bc the lot became way too bare without the water part, as that lot was intended to be placed there.