Forum Discussion

thatpinkcoconut's avatar
5 years ago

Forever Imbalanced Emotion System: The Big Problem

Life is not without its ups and downs. Is TS4 really a game, particularly a life simulation game?

Okay, I know there's so much more to the game than just the emotion system. But, let's just focus on it, also because it's one of the game's highlighting features and core mechanics... which affects the entire gameplay.

No matter how much they add object-specific, lot-specific, or any feature-specific "challenging" gameplay elements, the game feels too easy. At this point, they should just change the official description from "life simulation sandbox game" or whatever to just purely "sandbox game." Okay, let's say that the upcoming "Lot Challenges" can solve this. But have you seen the tons of new positive emotional buffs your Sims can get from the new objects (animals, sheds, farming activities, etc.) compared to the negative ones? This brings me to my main point: the positive buffs / moodlets in this game are too OP as if we don't ever naturally need the "negative" ones for interesting and diverse gameplay. This is why the Emotion System is still (and will forever be) broken, thus breaking the fundamental aspect of a game, the "challenge and reward," until an overhaul is done.

  • There are generally far too many positive emotional buffs in the game compared to negative ones.
  • The strength and duration of the buffs are too inconsistent that, for example, we get moodlets from mundane tasks (commonly positive) that last for a long 8 hours and important ones (often negative) that only last for a short 4 hours instead of days.
  • There are too many objects and gameplay elements that grant (powerful) positive emotions by just doing simple tasks. We have to make so much effort to get our Sims in a "bad" mood.
  • There are many naturally occurring positive buffs and rarely negative ones (that are also powerful enough) to spice up the baseline emotion gameplay. For example, the Gloomy trait sad buff only adds a +1 Sad buff to your Sim that is supposedly inherently depressive and sad their whole life!
  • EDIT (thanks to @Handel for this): The Happy buffs boosts all the positive emotions, and is an extremely easy one to get and stack. Meanwhile, none of the negative emotions boost one another! This is why we have the glorious Meaningful Stories mod. But how about the console and vanilla players tho? sad noises
  • Relating to the previous point, Meaningful Stories fixes many aspects of this system good, and the devs should consider using it as an inspiration for their own vanilla implementation. However, this integral system of the game should never rely on mods in the first place.

Now, I don't want any trouble with those who play the game as a sandbox or storytelling game and those who play it as a feel-good and a relaxing game who are most probably fine with the bombardment of the positive emotions and absence of the real gameplay effects of the negative ones. I don't know; perhaps a tickbox in the Settings that says "Enable Emotion System?" Or, maybe a dropdown option in the Settings labeled "Emotion System" with the options: "No Emotion System," which is suitable for sandbox/storytelling gameplay; "Basic Emotion System," which is like what we have now but improved; "Deep/Enhanced Emotion System" which works on these problems that I'm discussing. Regardless, this system desperately needs an overhaul.

What do y'all think?

39 Replies

About The Sims 4 General Discussion

Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,805 PostsLatest Activity: 12 hours ago