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moderateosprey
5 years agoSeasoned Ace
"Felicity;c-17932386" wrote:"TomasGrizzly;c-17932373" wrote:
Not that different from TS3. Worst debuff I had there, from death, was -75. I managed to get over +1000 a couple of times. It's the same issue as in TS3 just in a different coat.
Worse, they keep adding way too powerful buffs left, right, and center. Many of the existing +2 or stronger buffs should've been +1 and it would be enough. The abundance of positive buffs has one negative impact, though: it's way too easy to die of laughter, because the amount of buffs needed to get a sim to hysterical is way too easy to achieve.
It's different. The mood meter in Sims 3 affects how quickly you get points and makes it less likely to be rejected by a romance partner, but Sims will still respond to moodlets. So if your sim was topped out ecstatic, but their partner cheated on them, they'd still react appropriately to the betrayal even if their mood didn't tank out due to other buffs. If they were around someone they hated, they'd still want to fight them or see their ghost.
The problem with the Sims 4 is the emotions override everything including events and personality. If the sim gets cheated on, they will get the emotional moodlet (sad or angry), but with enough positive emotions (which seem to pile on no matter what you do), you won't even see the moodlet, much less see an appropriate reaction.
Just an apologists thought on this. I have had very little experience with 3, but what can often happen in 4 is that even though moodlets like sad, angry etc, are buried under positive ones when the sim is engaging in conversation with other sims in a nicely decorated room etc, negative moodlets can rapidly resurface when that sim find themselves alone, perhaps by going outside, to the bathroom etc. This doesn't stretch the bounds of believability for me.
The main problem is that there is no driving negative emotion to counteract the happy emotion constantly buffing one of the 'standalone' moodlets. For example if a sim is energised and there was a counterbalancing negative moodlet then this should exacerbate the energised moodlet in a negative way in the same way that happy increases the positive force of the 'standalone' moodlets such as energised.
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