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5 years ago
"Felicity;c-17932386" wrote:
The problem with the Sims 4 is the emotions override everything including events and personality. If the sim gets cheated on, they will get the emotional moodlet (sad or angry), but with enough positive emotions (which seem to pile on no matter what you do), you won't even see the moodlet, much less see an appropriate reaction.
True. But to me, that doesn't make the TS4 situation new, just a worse form of a problem that was already present before.
"ModerateOsprey;c-17932397" wrote:
Just an apologists thought on this. I have had very little experience with 3, but what can often happen in 4 is that even though moodlets like sad, angry etc, are buried under positive ones when the sim is engaging in conversation with other sims in a nicely decorated room etc, negative moodlets can rapidly resurface when that sim find themselves alone, perhaps by going outside, to the bathroom etc. This doesn't stretch the bounds of believability for me.
The main problem is that there is no driving negative emotion to counteract the happy emotion constantly buffing one of the 'standalone' moodlets. For example if a sim is energised and there was a counterbalancing negative moodlet then this should exacerbate the energised moodlet in a negative way in the same way that happy increases the positive force of the 'standalone' moodlets such as energised.
Yeah, another part of the problem is that each mood is separate and is, effectively a +X to something that completely overrides the others. it would help if all negatives were - while positives would be +. So if you had 6 happy, 2 angry, and 2 sad, it would count as +2 happy instead of +6. That's definitely something they should think about if they were to keep such (or similar) system for TS5.
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