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6 years ago
"mirta000;c-16981433" wrote:"Archieonic;c-16981301" wrote:
You are grabbing 2 precise environments and stretching them as if it was the standard to play the game. I could do the same, say, live in San Myshuno, known for being laggier than other worlds. Why? Well, among other things, the algorithm that pushes walkbys is longer. It also accounts for the festivals, where you could have 12+ walkbys around depending on your household size and/or amount of sims invited at your current lot running autonomy outputs for every single item that the festival spawned along with the designated buffs. But that's not the standard, as not everyone will be living in apartments or even have the pack.
If this game engine couldn't have handled Mishuno, they shouldn't have made it. City Living is where simulation lag started to rear hard, meaning this is where they started to push what people were supposed to do and not to do."Archieonic;c-16981301" wrote:
You can make apartments, but you are still within one, single, lot. That's it. There's no algorithm going through a list of possible sims to push to the lot for your neighbors, they live there, it's much simpler. So no, it doesn't by any means have more loaded, it's still one lot loaded. There are no common areas with interactive objects loaded, and as such, 0 autonomy/path finding outside of that single lot. Why such functionality was neglected in TS4 CL it's beyond me, lazy is the only thing that comes to mind. And universities, again an easier script. The game knows which sims study there, and which sims work there, so it doesn't really run an algorithm to select them other than when you first arrive there. So again, no, it doesn't do more.
You can make common areas yourself for apartments and as for universities, they are most definitely already there. Alternatively you can build Open for Business lots where you charge upon entry, but do not provide anything to buy, so you can have anything from makeshift casinos to parks, to museums. And yes, like that you can easily upkeep 20+ sims on your lot indefinitely. Except that your own sims don't break from that. Neither do the passerbys. Neither do the sims on your lots. The Sims 4 just looks like it seriously can't handle it and if it was not meant to handle it, then perhaps it shouldn't have tried to handle it."Archieonic;c-16981301" wrote:
I'm a bit unsure as to why you HATE modding. It's optional, it can be fully ignored, some people dedicate weeks, months to do them for free and in a lot of cases, they fix/improve the game. The one downside is patch compatibility at which point, it's easy enough to just remove them without any consequences if a mod author goes missing.
Where did I state that the mod community should stop existing?
"I hate modding" is a preference. All my games are run vanilla for the vanilla experience. DLCs I do buy, but only from the devs themselves and not community made. The statement was though "if the game is broken for you, you must have modded or cheated", which is just not true. You can mod to fix more than you can mod to break really.
EDIT: the original thread asked for why the limitations are there. I would like to ask why what was once possible is now technically too difficult and does the exchange of what we get for what TS4 CAN do worth it? If you ask me, no, there was not enough improvement to make losing the colour wheel, open world, or even visiting apartments without a loadscreen worth it. As for multitasking, sims multitasked since The Sims 2. Just in very specific ways and it did not disturb the primary activity. For example, try eatinig and chatting in 2 and 3, then try it in 4."Charlotta11;c-16981295" wrote:
Yeah in sims 4 apartment's are load separately but in outside of you're house u have town sims ordering food and drinks, protesting, playing , talking, doing sport and other activities while you are playing in you're apartment. U can see that by looking outside of you're house. All those town sims have needs, different emotions and mood. Also sims are still multitasking and recognise other sims like celebrities, other bad, good or snob sims etc other traits and other sims depending of they're unique reputation.
considering how much random sims do and how common some pointless behaviors are, I'm pretty sure that what they do outside has little to do with their personality or their needs and they're just on a roulette of things to do.
You keep bringing up that you can make X on a *single lot*, yet my point is that within the code it is one, single, lot. That's it. Make of that lot what you will, it's still one lot. The algorithm that pushes sims to that lot is the same. And again, the algorithm determining who goes there is rather straightforward; you assign a cafeteria worker, 7 university roommates, a random mascot, and the walkbys for which the algorithm of who to push does keep running 24/7. The rest gets assigned and that's it. There's no other interactable areas outside of that lot, and hence, no pathfinding, no autonomy, no walkbys that cycle through the list of autonomous outputs. I haven't gotten deep into how the game decides which output to select for autonomous actions, and what it takes into account. Perhaps mod creators such as the one for Have Some Personality Please! would know more about that since that mod, well, it essentially makes all social interactions be based on buffs/emotions. Nonetheless the more interactive items and area containing them you add on top of a lot, the more processing power the game uses.
TS4 can handle even 50 sims on a lot. Why the team has neglected simulation lag is beyond me. I've lifted a bunch of the limitations of the game with very little issues, proving that the game can do a lot more than what it is set vanilla. I've had nightclubs packed with 35 sims, house parties of 50 sims, granted the layout needs to be ample otherwise the autonomy overlaps with one another. It can be done, the game won't crash, no LEs will be generated, and sims won't be stuck not deciding what to do. I currently run an 8-store mall with 8 employees and average 35 customers at any time. Granted you need a beefier PC to properly run that without your FPS dropping to sub-30.
Also, I did not state that you explicitly said you wanted the modding community to disappear. You pulled that out yourself. I said I don't understand how someone can HATE (which is a rather strong sentiment towards something like modding) modding.
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