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LadyGray01
3 years agoSeasoned Ace
Knitting, I've gotten used to. They can't knit standing up for whatever reason, so I guess it makes sense.
I've given up on reading to toddlers too, it never works.
I haven't played with an infant yet, but I've noticed the "other Sim interference thing" with babies and toddlers. I agree that the Sim who is active should have precedence. Another Sim coming from way across the lot to change the baby's diaper when your active Sim is standing beside the bassinet is aggravating. Particularly when it's a guest or your butler, because you can't cancel it.
Canceling some things in the queue has always been a problem. I can technically cancel the interactions, but it takes my Sim so long to stop doing them that it interferes with whatever they needed to be doing next. The opposite problem also happens from time to time. I tell my Sim to do something and they stand there for a really long time before doing it, if I don't end up canceling it because they waited so long that they don't have time now. There is some tuning that needs to be done. If it's related to the core architecture being "old" then they might not be able to address them in a way that would be satisfying, but one can hope.
On the positive side, I'm really happy with how they tuned eating. Sims eat right away instead of spending hours doing it. I admit it is pretty weird to see my little cheerleader Sim snarfing down burritos and clearing whole plates in only two bites, but I prefer that to what it was.
I've given up on reading to toddlers too, it never works.
I haven't played with an infant yet, but I've noticed the "other Sim interference thing" with babies and toddlers. I agree that the Sim who is active should have precedence. Another Sim coming from way across the lot to change the baby's diaper when your active Sim is standing beside the bassinet is aggravating. Particularly when it's a guest or your butler, because you can't cancel it.
Canceling some things in the queue has always been a problem. I can technically cancel the interactions, but it takes my Sim so long to stop doing them that it interferes with whatever they needed to be doing next. The opposite problem also happens from time to time. I tell my Sim to do something and they stand there for a really long time before doing it, if I don't end up canceling it because they waited so long that they don't have time now. There is some tuning that needs to be done. If it's related to the core architecture being "old" then they might not be able to address them in a way that would be satisfying, but one can hope.
On the positive side, I'm really happy with how they tuned eating. Sims eat right away instead of spending hours doing it. I admit it is pretty weird to see my little cheerleader Sim snarfing down burritos and clearing whole plates in only two bites, but I prefer that to what it was.
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