"plumboy23;c-18343451" wrote:
Here's mine!
1. Dine Out. I love to get my sims out of the house and restaurants are so versatile I couldn't play without them, they were NEVER broken to me.
2. Spa Day. Another great way to spend relaxing time with your sims, it has so many new animations and it's really inmersive, your sim is stressed out? Let they be treated
3. Parenthood. Obvious choice, family gameplay gets enriched with this pack that gives you a real way to forge your sims personalities (even those traits are not that powerful I like the experience and differences they make)
4. Vampires. They're so fleshed out, vampire are fun and really made with love in this game, that skill tree is really good with those flaws that add challenge
5. Outdoor Retreat. Impopular I know, I just really like the camping atmosphere, Granite Falls it's such a nice forest and love to bring my sims on vacation to this world
6. Werewolves. Another fleshed out occult, they're inmersive and fun to grow, plus they add kind of challenge cause they're chaotic wolves, very nice, good skill tree and funny interactions.
7. Jungle Adventure. Though vacation has more to do than Outdoor Retreat, I don't feel connected to this pack, temples are fine but nothing compared to Sims 3 world aventures
8. Realm of magic. Well.. repetitive and too easy, witches aesthetic are fine but when you play with them you just want more, don't get my wrong, 3 types of magic + potions sounds great but it just a little bland
9. My Wedding Stories. One word: micromanagement, weddings are not really that buggy, you just have to do everything... Just not my thing, has slow dance, cakes, bouquets.. yeah..
10. Dream Home Decorator. I never understood this pack, is like something we already do made into a career with nothing new and totally random? I'm not a builder maybe it's that
11. Strangerville. No for me, the concept is great but this is not something you use in The Sims as the main game, maybe would have been great as a spin-off like The Sims 2 psp. You complete the story and that's it
12. Journey to Batuu. No words for this.
Lol, I didn’t think I would enjoy the strangerville story, but it was actually more fun than I thought it would be…… lol. And, after it’s complete in the save, you never have to go through it again ( in that save ), if you don’t want to. The world its “self is very nice and it’s just a normal save after completing “the quest”. I was surprised at how immersive I actually got into it ( kind of the same with Dream home decorator, didn’t think I would like that job either ). It’s really funny though how my sims really got into their jobs, lol. My Military person actually did something, and became the hero of the town. In my mind it has changed his personality. I was actually impressed that before completing the quest you would see a lot of sims dressed as scientist’s running around the town. Now, it’s more normal of a regular town.( a military town ). I do really wish there was more boot camp type stuff there though. Some of the build buy is really nice in the pack. Stained glass windows and Victorian elements. The Rosewells are normal cowboys now ( after having been possessed )…. Lol. With horse ranch they now each have rescued horses, and as soon as For Rent has lot traits fixed they will be housing a few others in their house (renters ).which was always way too large for them by themselves.