I had to split my project into 4 sections, of obvious seasonal reasons. I'm growing them outdoors to get the max number of crops as it will be less harvestables if the plant is sheltered. I'm now done with most Fall species. And - it's time consuming even when I use those fantastic cheats and full speed most of the time. Taking notes means a lot of pausing, but I like this kind of projects occasionally. I'll now handle my notes for this season before I move on, but I will of course need to use the same strategy in order to make every specie comparable. Fall was probably the busiest season of them all with about 25 species, and my sim had 3 items of each specie, just in case there would be any variety (there was not, so for the next 3 rounds I'll use only 2 plants (one for back-up).
So fun to read all your input, I'm learning a lot today!
"sirguylittle;c-17308236" wrote:
@Simmerville I have a little new information for you. I had been playing other games recently but just happened to have started a new game in TS4. I planted a few things on the morning of the first day and watched as 5AM came around the next morning. As expected Basil, Carrot, Parsley and Spinach were nearly ready.
The first harvestable on each plant showed up around 5:02 and it took about 30 minutes for each plant to have 10 harvestables.
I had my Sim harvest them around 7-9AM but what was new was that I happened to look just after 5PM and they were starting to produce harvestables again, 10 each around 5:30PM.
These 4 plants are fast growers and it looks like you might be able to harvest them every 12 hours and that there is a 5PM check as well as 5AM :)
(This would explain my earlier comment that I was sure I had seen plants with harvestables appearing during the day, it must have been after 5PM.)
Yeah, I noticed that crops do add for about 30 minutes, so a good thing to wait. In any case, my test farmer never got up that early, so I never harvested until several hours later in the day. I checked for extra crops at 5 PM but had none. It surprised me that some (all?) plants can reproduce crops in a very short time. A mushroom that was harvested at 1AM had new crops 4 hrs later - I would not have expected that, so I believe the hour of harvesting is less important.
"kalaksed;c-17308620" wrote:
i'm kind of amazed, but also rather unsurprised, that nobody seems to know about the actual gardening cheats... when those were released, they became one of the very few threads i ever started... didn't see much traffic, and the concept seems to have been long forgotten (...well, by everyone but @Starfree now that i continue reading)
also, a thing to know is that plants will spawn different numbers of harvestables outdoors vs sheltered. an outdoors plant should spawn more harvestables every day while it's in season, while an indoors/sheltered plant will spawn fewer harvestables daily, but also be harvestable when out of season
and the spawn rate for rare harvestables on spliced plants is abysmal (as sirguylittle points out just above me), but there are ways around this for virtually every rare... orchids, the one most people have problems with, for example, get mailed to your sim when they complete... either the space rock or the aliens collection
just in case, here's my gardening cheat thread: https://forums.thesims.com/en_US/discussion/943173/new-gardening-plant-cheats#latest
and also just in case, even though i've seen plenty of others mentioned, i have a pre-island living 'full perfect greenhouse' on the gallery, too... it includes one of each emotional tree, since those act up now. really should get around to updating to all the new packs...
I *love* the cheat!, and yes, it's actually very flexible. I've not explored it full potential yet, but with this cheat I could actually have used all 5 quality versions for my project. It would have been so easy! I made a mistake once, setting a plant to wiltered status, and although I was able to set it to perfect, it probably stayed wiltrered because it never spawned any crops at all. Luckily I had 3 plants so I got my science info anyway. It was not until the end of the Fall project that realized the reason why it did not give any harvest.
I'm not doing spliced plants, would probably be too complicated to deal with all that info :) My goal is an updated botanical table, with the base info shown in 4 different sortings.
"Karababy52;c-17308847" wrote:
... @Simmerville Ah, okay, well just thought I'd include the link in case you hadn't read it already. I'm sorry the list of growth hours for plants hasn't been updated. Hopefully Carl will do that some time in the near future. I shouldn't have assumed they were still correct. I apologize for the info dump too. I just thought it might be helpful in your quest to grow perfect plants quickly if you didn't want to cheat for them. Glad it was appreciated anyway. :)
I musrt admit I might have misunderstood the term "growth time", it's easier to understand now that I started the project. I thought different species took different amount of hours to develop from a harvest to the next spawning of crops. But I now realize the growth time means from planting to mature (or first crops spawned). It's very difficult to tell the exact hours from game play because they all seem to spawn at 5 AM and if the plant is not old enough that spawning will wait 24hrs. To most gamers this detail might be less interesting anyway, because if you leave your lot to play another lot, the hour count will probably get affected. Anyway - most scientific projects deal with a ideal setting, don't they? :)