8 years ago
Generic Lots are Still Ghost Towns
This has been a problem since the base game came out, but...Well, it's about the Generic lot type. It's the lot type that allows for the most creative freedom with community lots, since there's no item requirement list so you can build what or however you want. Unfortunately, in game, even with mods to increase the amount of sims on a community lot...no one shows up. Not a single NPC or townie ever enters the building. I built a bathhouse using the Generic lot type and (in spite of having other things that would attract sims, like motion gaming rigs, chess tables, and snack machines) no one but my sim was in the building...for hours on end! Sims walk around all over outside, but no one comes in...ever.
This, of course, is a bad thing because only the specified types of community lots attract autonomous NPC sims. So, if the player wants to build a venue that's going to actually have people around, one that looks lively and busy, they need to follow one of the pre-determined templates or they get a deadzone (unless they can wrangle something together using the Get Together expansion...to just have a hope of getting people into one type of venue...See the problem?).
So, please, please, please, someone do something about this. I miss TS2's high degree of freedom with community lots and the Generic lot type is the only one that affords me that same kind of creative freedom...but then my creative, fun new lots are empty and desolate! And, sure, I could pick one of the templates, but sometimes what you really want to make for your sims doesn't follow the established templates and might even be cluttered or hampered by having to squeeze those items in just to get some NPC traffic there. The checklists are great for beginners, but for old hands like me, what we want for community lots is unhampered, unpenalized creative freedom.
(P.S.: Sorry if this came out kind of ranty. This issue just hit the "For crying out loud! Why haven't they fixed this yet?!" point for me, that's all.)
This, of course, is a bad thing because only the specified types of community lots attract autonomous NPC sims. So, if the player wants to build a venue that's going to actually have people around, one that looks lively and busy, they need to follow one of the pre-determined templates or they get a deadzone (unless they can wrangle something together using the Get Together expansion...to just have a hope of getting people into one type of venue...See the problem?).
So, please, please, please, someone do something about this. I miss TS2's high degree of freedom with community lots and the Generic lot type is the only one that affords me that same kind of creative freedom...but then my creative, fun new lots are empty and desolate! And, sure, I could pick one of the templates, but sometimes what you really want to make for your sims doesn't follow the established templates and might even be cluttered or hampered by having to squeeze those items in just to get some NPC traffic there. The checklists are great for beginners, but for old hands like me, what we want for community lots is unhampered, unpenalized creative freedom.
(P.S.: Sorry if this came out kind of ranty. This issue just hit the "For crying out loud! Why haven't they fixed this yet?!" point for me, that's all.)