"DragonCat159;15538541" wrote:
how do ghosts have hunger? Well... I would like for sims who died by hunger as a ghost have non-satisfied excessive hunger, but hunger motive? It is just useless except to make your ghost moody and that's all.
Gonna add mine and your suggestions to the OP now.
Yeah, that's what I meant. But you're right that other ghosts shouldn't have it as a need. Hunger ghosts should keep this need though. Actually... what if every death type had a leftover need that they would have to defeat by adding certain powers? (I wrote about adding powers to them lower in this post).
Also, I don't fully agree with your OP. The ideas are really nice and all, but they only seem to fit this "haunting, not human anymore, scary" ghost type. There are other (nicer, more civilised/human, benevolent) ghosts too though, and I think those should be part of this too. Putting all ghosts into one stereotypical pot would be a step back from what they are now: Ghosts that are very different depending on their death type.
Some are mischievous and annoying and like to scare people, yes, but hunger ghosts for example just want to satisfy their extreme hunger, and overexhaustion ghosts are actually rather calm and peaceful.
"jlapao;15464754" wrote:
"DragonCat159;15464706" wrote:
Yeah. The Animation would really have to be changed. Maybe there should be a trait for Sims that would represent mentally weak and those sims should have higher odds or 100% to die by the scare?
Perhaps the addition of a Haunting skill for ghosts.
At a low level they would only be able to do minor pranks and scares, and as it increases their abilities to haunt the living becomes more creative. At a high level they could unlock more "Scare" and "Haunt" interactions, differing from their current ones. The "possession" you mentioned above could be one such high skill.
That would be an awesome thing! Maybe it could be like the vampire skill tree, just with different ghost levels and powers for each of those?
@DragonCat159 One of the powers, regarding your overworld/afterlife idea, could be that the ghost can choose where they are at any time. So the ghost
can stay in the afterlife for the rest of eternity,
or continue
living ghosting in their former home.
This should be a level 2 power, like "garlic immunity" is such a vampire power that also lowers those rather heavy restrictions (you could place garlic anywhere, so it really is a potent anti-vampire thing) early on.
There could also be six weaknesses for each of the needs, so you could basically create a ghost that is exactly like a human Sim: With all needs but almost no ghost powers, who can always walk in the overworld and maybe even has a small level 1 power to speak normally again. And who doesn't cause fright in other humans.