Forum Discussion
256 Replies
- Pointless064515 years agoNew RookieI own every pack, but I cannot get excited about a ghost pack. I don't like the supernatural gameplay, but hope others enjoy it and that it has some cool items.
• If you look closely, there's a spooky cube on the fireplace.
• Appreciate the furniture diversity here, but I hate that end table with visible metal hinges
wow I'm just blind ain't IThe girl's style isn't that interesting to me. The shirt looks like an earthy version of something you'd find in Movie Hangout, and Daisy Dukes? Not an occult-y look.
agreed. that was the first thing i was very eh about
like to me that just looks like some type of peasant mom about to feed baby -core (i guess its the buttons there is similar top in game already and it also gives me mom vibes so i dont use it much)Really hope they don't pull a RoM and make mostly realistic BB/CAS to appeal to realism players.
agreed. as much as i like rom stuff it lacks weird and occulty
I really wish we get crystal ball,tarot cards, seances and spirit board for gameplay and they all look gorgeously occulty and could be done on any table
but if this pack has none of those then idk tbh cause like ghost hunting would perhaps match abandoned house stuff and grimmy perhaps some past games grim objects
but its hard to talk of aesthetics when its just stuff pack and youd want them to focus on getting gameplay right instead
imagining its huge occult pack though yes id love more secret passage ways ripped wallpapers broken furnitures boarded windows and fog in my houses as well as outside
and if its more fortune telling vibe id indeed like some perfect things for my fortune teller room like table with silk cloth and weird occulty decorations- I really wanted happy haunts. The game needs more strange in it. I hope this is it.
- I'm looking forward to this pack. The Happy Haunts was introduced in a Stuff Pack vote so I'm not shocked that they've kept it a smaller theme - even though I would've enjoyed an occult GP. The furniture looks promising. I'm expecting some objects themed around old dusty mansions or fortune telling and a new freelance career. I'm hoping that there'll be two new careers (ghost hunting and psychic) but that may be too much for a pack of this size.
Maybe the green spirits could be companions for psychic Sims, like the familiars are? Somehow they don't look like something that The Sims team would create to suck up with a vacuum cleaner. - John_Zonbi5 years agoSeasoned Ace
"Simmingal;c-17767606" wrote:
• If you look closely, there's a spooky cube on the fireplace.
• Appreciate the furniture diversity here, but I hate that end table with visible metal hinges
wow I'm just blind ain't IThe girl's style isn't that interesting to me. The shirt looks like an earthy version of something you'd find in Movie Hangout, and Daisy Dukes? Not an occult-y look.
agreed. that was the first thing i was very eh about
like to me that just looks like some type of peasant mom about to feed baby -core (i guess its the buttons there is similar top in game already and it also gives me mom vibes so i dont use it much)Really hope they don't pull a RoM and make mostly realistic BB/CAS to appeal to realism players.
agreed. as much as i like rom stuff it lacks weird and occulty
I really wish we get crystal ball,tarot cards, seances and spirit board for gameplay and they all look gorgeously occulty and could be done on any table
but if this pack has none of those then idk tbh cause like ghost hunting would perhaps match abandoned house stuff and grimmy perhaps some past games grim objects
but its hard to talk of aesthetics when its just stuff pack and youd want them to focus on getting gameplay right instead
imagining its huge occult pack though yes id love more secret passage ways ripped wallpapers broken furnitures boarded windows and fog in my houses as well as outside
and if its more fortune telling vibe id indeed like some perfect things for my fortune teller room like table with silk cloth and weird occulty decorations
ROM was a Harry Potter fanboy dream come true. It wasn't witches and I hate it. There's no spooky or occult. Just Harry Potter wannabe clothing.
_____________"KTZ;c-17767621" wrote:
https://i.imgur.com/tGTgedA.jpg
Please, bring this back.
That is desperatly needed alongside the days alive and toggles in the other section so we can control how long each stage lives for including pets. Sims 3 had so many options. - I'm excited to get more content, I think I've gotten all I could out of the mountain pack, but yeeeaahhh I was really hoping anything to do with Happy Haunts would be a GP. It's true the last few Stuff Packs have actually been pretty decent in spite of their themes, so it could be ok, it's just always going to feel insufficient. And I also hope those green things don't represent the overall tone of the pack. Cute is not really the way I want this to go. And if it's a choice between ghost hunter and grim reaper as careers, I'd prefer the former. Or at least for it to be an active career, whichever they give us. Is an active career too much for a SP?
- I think the hero item will and SHOULD be BONEHILDA. But here's to hope...
- Louise_Goethals5 years agoSeasoned AceGlowing green turnips. Farming pack confirmed lol.
Looks a bit like that voidcritter, Nymphaea. Description from SimsWiki:These helpless looking critters mimic the budding plants that share their forest home. Generally slow moving and lacking extremities to defend themselves, Nymphaea prefer to use their pollen to charm others into protecting their groves. When under extreme duress, they’re known to produce fungal spores that invade animal hosts and allow them to propagate their species in a safer environment.
Episode 19 dealt with several Nymphaea that took over a flower shop and started reproducing at an alarming rate. It took all of Leif’s ingenuity to free his friends from their hypnotizing pollen and relocate them to a remote nature preserve.
Strangerville had alien plants, so I wouldn't be surprised if this pack has ghost fungi. MFPS also had the Babalus, so it wouldn't be strange to add another voidcritter to the game. I don't necessarily think that these glowing turnips are voidcritters, but the possibility is there.
I'm not thrilled by the theme, even less so that it's a SP bc that means that there will barely be gameplay. I don't think we need another Spooky Stuff. Instead of a candy bowl and costume party, we'll probably get a Ghost Buster career and a lot trait. This feels like a waste of the theme. Ghosts alone probably wouldn't make the most intriguing GP, but many supernatural odds and ends could fit into a ghostly pack since ghosts are involved in just about every form of magic and spooky occult. Heck, they could even add zombies.
Build/Buy I would like to see:
Creepy bayou/swamp style and fortune teller aesthetic.
https://i.imgur.com/40wU62p.jpg
https://i.imgur.com/UoUVI5k.jpg
This clearly isn't the style of the render, which is kinda sad to me. The first image attached is official TS4 concept art, and it feels so wasted.
Gameplay I would like to see:- Fortune teller wagons appearing randomly around the world, similarly to food stalls. Fortune telling with a glass ball, reading palms and reading tarot cards, as well as matchmaking. You could also purchase some creepy items here: ghost summoning candles, occult crops (plasma fruit, wolfsbane, mandrake root, valerian root etc), special crystals etc.
- Instead of simply getting a seance table, it would be cool if we could get various methods of summoning ghosts and utilizing their energy. Various special candles, drawing shapes on the floor and chanting could be included. Ghost essences and energies can be captured in crystals, which can then be crafted or slotted into different items (jewelry, totems/masks etc) or displayed as is to give off various effects, both positive and negative. The essences can be cursed or blessed to produce negative or positive effects. Essence of death by starvation could let nearby sims' hunger motive deplete more quickly when cursed or deplete less quickly when blessed; essence of death by drowning could make sims nearby drown more easily or less easily etc. Essence of death by old age is a special positive effect, adding lifespan to nearby sims. It can be cursed to reduce lifespan only by a very high-skill process.
- Expansion of the voodoo doll. New spells and charms: putting the doll in the fridge, under the bed, in the closet, burying it outside, placing it under running water in the sink etc. It would probably just give the target sim certain emotions, but it would be cool if you could influence their relationships and careers through spells. Since voodoo and herbalism often go hand-in-hand, this pack could add ghost-repellent and ghost-attracting ointments to be rubbed on sims, voodoo dolls and haunt-able items (ex. the fridge, radio etc).
- Zombies could be the result of an unsuccessful ghost resurrection attempt, or a deliberate spell. Most simmers don't seem to care that much for zombies, so they wouldn't need a whole lot of special gameplay. They could sleep in terrain and gravestones during the day and wreck havoc on gardens at night like in TS3, as well as bite sims to infect them and fight sims to steal their clothes or something (since zombies' clothes get tattered and dirty from sleeping in the ground).
- Plantsims could get a little update. They could maybe receive some evil abilities such as spreading zombie vines and zombie fungi that kill other plants and an "infect with aphids" curse (sims act as if they have lice/fleas and need ointment to get rid of it).
- I imagine a Grim Reaper career to basically work like a Ghost Buster career. You are essentially reaping souls when you capture them.
- Bonehilda.
Gameplay I would like to be patched into BG pre-release:- Cemeteries. Would be great to have funerals too but they'll probably reserve that for DLC.
- Fear emotion. Probably not though.
- Toggles for which supernaturals occur in your world per save.
- Fortune teller wagons appearing randomly around the world, similarly to food stalls. Fortune telling with a glass ball, reading palms and reading tarot cards, as well as matchmaking. You could also purchase some creepy items here: ghost summoning candles, occult crops (plasma fruit, wolfsbane, mandrake root, valerian root etc), special crystals etc.
- WhatCobblers5 years agoSeasoned Ace
"simgirl1010;c-17766146" wrote:
January 12.
https://twitter.com/littledica/status/1346520876821438467?s=19
What? What? What?! ? A Ghostbusters pack!? Yes. Yes please. Yes! (Liking those cute little green things. Monster hunting perhaps?) "EmersedCrown;c-17767967" wrote:
Reading all these comments is giving me such an appreciation of how hard it must be for EA to choose the theme of the packs. We've got every emotion ranging from 'this is incredible' to 'this seriously sucks'.
Maybe if they the base game weren't woefully lacking in all respects when it came out in 2014, people wouldn't complain so much. EA only has themselves to blame.