I would love to see an overhaul of good and evil done as a pack. The evil sims really lack being evil. I am not saying we need to tie sims to chairs and start a waterboarding session courtesy of the e...
Good, Evil, and Bro are a set of traits that focus on adding moodlets when the sim is in the company of certain other types of sims. I do like the concept of that because it combines nicely with other traits that function differently. I think the execution is off (but that's no different from most of the other traits), and the names of these traits make them misleading. But I wouldn't want them to abandon that concept completely.