Forum Discussion

drakharis's avatar
6 years ago

Good and Evil

I would love to see an overhaul of good and evil done as a pack. The evil sims really lack being evil. I am not saying we need to tie sims to chairs and start a waterboarding session courtesy of the evil sims banning together just for fun. But even D- Dastardly is more evil and Entertaining. Take a cue from evil in cartoons or the CW and Gotham. I would love having a villain like Villian Deku with the All Might Spark. They should make people sad, steal candy from babies, steal a bone from a dog, dangle a fish over a cat and other interactions for evil. "I'm glad their dead" or utter happiness when they hear about someone dying or witness a death.



With that said Good needs an overhaul too. There should be aspirations just for good Sims. Aspirations like Philanthropist, Save the World, United in Peace Change an evil sim's way and so onThere are not. Even Dudley Do-Right is more impressive good than our good sims. Again take a cue from cartoon good and again the CW with all the hero shows like Black Lightning, Super Girl The Flash The Legends of Tomorrow. Good should stand up to an evil sim and inspire others to do so.

Evil should be able to corrupt others while good should be able to bring people back, make them see the light and bring about change in a positive way.

This is the least offensive video I could find for "When You're Evil" by Voltaire

https://www.youtube.com/watch?v=QxJrjV4PNXA
  • superkyle221's avatar
    superkyle221
    Seasoned Newcomer
    I don't think there's any such thing as good and evil, not really. I think we perceive certain things, and what really matters, no matter where you stand, is what way you face.
  • I don't think they should have made a general "Good" and "Evil" Trait.
    What I deem as Evil is you have to be Manipulative at best. Willing to do what ever it takes, no matter who you screw over, you will always be able to justify your own motives.
  • Good, Evil, and Bro are a set of traits that focus on adding moodlets when the sim is in the company of certain other types of sims. I do like the concept of that because it combines nicely with other traits that function differently. I think the execution is off (but that's no different from most of the other traits), and the names of these traits make them misleading. But I wouldn't want them to abandon that concept completely.