Forum Discussion
8 years ago
>says we get awesome, free stuff
>mentions pools and toddlers as examples, failing to realize that they are core features for a Sims game
>says they used to do only one expansion per year and a few stuff packs during TS3 times
https://i.imgur.com/hm57sV5.png
>fails to mention ( although divisive ) frequent store sets
>says they avoid crunch ( which is healthy ) but when you look at the half baked content riddled with bugs that they release you wonder if they take 3 spa breaks a week and let their inexperienced interns handle the coding
>says how well packs work combined with each other and conveniently mentions retail as the only feature that heavily makes use of that ( because otherwise the feature would be useless )
>retail is still broken as of this moment
>other similarly combinable features like GT clubs have seen less and less support over the year
Golly gee, I can't wait to see what the future holds.
>mentions pools and toddlers as examples, failing to realize that they are core features for a Sims game
>says they used to do only one expansion per year and a few stuff packs during TS3 times
https://i.imgur.com/hm57sV5.png
>fails to mention ( although divisive ) frequent store sets
>says they avoid crunch ( which is healthy ) but when you look at the half baked content riddled with bugs that they release you wonder if they take 3 spa breaks a week and let their inexperienced interns handle the coding
>says how well packs work combined with each other and conveniently mentions retail as the only feature that heavily makes use of that ( because otherwise the feature would be useless )
>retail is still broken as of this moment
>other similarly combinable features like GT clubs have seen less and less support over the year
Golly gee, I can't wait to see what the future holds.
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