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8 years ago
1) They do this every year and of course they always say they have awesome stuff.
2) Sims 3 had two EPs per year. I'm sure he means one team made one EP per year and just left out the part where Sims 3 had double the teams.
3) That one of their five teams is assigned to consoles is disappointing to hear.
4) Bragging about toddlers and pools being "free" is starting to get on my nerves. They were "free" with Sims 2 and Sims 3 aswell, and even spared us the ridiculous wait times. Kind of insulting to realize a company wants to be rewarded for releasing content late and wants to be thought of as super generous. No, do it right the first time and stop expecting gratitude for screwing up and then correcting it.
5) The comments about crunch time. I wanna say in advance that I consider crunchtime controversial since yeah, the gaming industry works people hard. Having said that, I cannot help but wonder if this plays into the lack of content.
For those unfamiliar, "crunch time" is a period leading up to a title's release or a pack's release in which the team is expected to work extra hard. In the case of an EP I'd imagine it'd be 1-3 months and what it typically means is that the team works such long hours that some workers might sleep at the office because it's inconvenient to bother wasting time traveling home. Anyone who's ever seen a tour of a studio and thought it looked nice and had tons of stuff....? Yeah, there's a reason for that, and it's crunch time. Crunch time is such a common practice that it's a part of the training to get used to it.
I cannot blame them for wanting to do away with it, but I do have to question if it's part of the list of causes for lack of content. I'd be curious to hear how much crunch time Sims 3 had, because he actually makes it sound like it skipped it too. As he said, they only made 1 EP a year and I presume he means his team. If Sims 3 skipped crunch time too, then yeah, just another reason this game needs a second team.
2) Sims 3 had two EPs per year. I'm sure he means one team made one EP per year and just left out the part where Sims 3 had double the teams.
3) That one of their five teams is assigned to consoles is disappointing to hear.
4) Bragging about toddlers and pools being "free" is starting to get on my nerves. They were "free" with Sims 2 and Sims 3 aswell, and even spared us the ridiculous wait times. Kind of insulting to realize a company wants to be rewarded for releasing content late and wants to be thought of as super generous. No, do it right the first time and stop expecting gratitude for screwing up and then correcting it.
5) The comments about crunch time. I wanna say in advance that I consider crunchtime controversial since yeah, the gaming industry works people hard. Having said that, I cannot help but wonder if this plays into the lack of content.
For those unfamiliar, "crunch time" is a period leading up to a title's release or a pack's release in which the team is expected to work extra hard. In the case of an EP I'd imagine it'd be 1-3 months and what it typically means is that the team works such long hours that some workers might sleep at the office because it's inconvenient to bother wasting time traveling home. Anyone who's ever seen a tour of a studio and thought it looked nice and had tons of stuff....? Yeah, there's a reason for that, and it's crunch time. Crunch time is such a common practice that it's a part of the training to get used to it.
I cannot blame them for wanting to do away with it, but I do have to question if it's part of the list of causes for lack of content. I'd be curious to hear how much crunch time Sims 3 had, because he actually makes it sound like it skipped it too. As he said, they only made 1 EP a year and I presume he means his team. If Sims 3 skipped crunch time too, then yeah, just another reason this game needs a second team.
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