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7 years ago
"Erpe;c-16207345" wrote:"sundaysimmer;c-16207252" wrote:"Simsfan99111;c-16207138" wrote:
The one ep a year thing is such a pain especially when your still waiting for something that really gets you excited and interests you.
Agreed.
I just don't get it - the demand for more than one EP per year is definitely there. So why not have two EP teams and produce more EPs? Simmers would be happier and EA would make more money. Am I missing something?
EA obviously disagrees about that and EA closed the Salt Lake Studio down because EA didn’t think that this studio was needed anymore even though they made 2 EPs for TS3 in 2012 and again 2 EPs for TS3 in 2013.
The reason for this can in my opinion only be that GPs and especially SPs are much cheaper to make and they sell just as well anyway. GPs were an experiment and in the beginning EA only released 1 GP each year. But now EA’s plan seems to be to release 2 GPs, 4 SPs and 1 EP each year. Also EA seems to be able to do that easily even though EA now only has the Redwood Studio and that studio is working on the Sims Mobile and likely also TS5 at the same time. So EA seems to have been able to reduce the size of the number of developers and still release about as much as earlier because all those SPs are so easy, fast and cheap to make.
Yes theoritically EA could release even more GPs and EPs each year. But if EA did that then sales numbers for the many SPs would probably go down so much that it wouldn’t be profitable for EA anyway.
They did not close it down, they just moved out all the Maxis people, then -they revamped and rebuilt the whole studio for other EA mobile use only.
Here's where they talked about it-
https://www.polygon.com/2014/1/30/5362174/layoffs-hit-ea-salt-lake-studio-as-developer-shifts-to-mobile-focus
I did hear they did close it down this year since then though. Why, I have no clue.
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