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7 years ago
"Cinebar;c-16216819" wrote:"Erpe;c-16216607" wrote:"LeGardePourpre;c-16216601" wrote:"@Erpe;c-16216509" wrote:"@Writin_Reg;c-16216498" wrote:
The Truth:
https://en.wikipedia.org/wiki/The_Sims_(video_game)
Yes. 11.3 million sold copies sold of TS1 while TS2 only sold a little more than half of that.
The truth about The Sims 2 is a lot of copies were illegal copies, it was the era of the digital piracy for the video games, music and movies.
I think that there were more illegal copies of TS1 though.
Still the main customers for both TS1 and TS2 were very young girls who usually didn’t play other games and who usually knew very little about computers. Beside that they wanted everything as soon as it was released. So I think that the Sims games were pirated much less than other games.
I have to disagree with you that The Sims was purchased by very young girls. Will Wright and others have spoken about this, and they did want to market to young teen boys hoping to draw them into simulation games rather than the console games most young teen males at the time were playing.
But they found out it was grown women who were playing The Sims and not young teen girls and or teen boys, the majority of their customers (due to their own internal studies) showed it was women over 20+ and mainly middle aged. So, in the 2001 a middle aged woman would be around 40 considering the life span at that time. Young teen males were never the majority playing their games and neither were younger females.
I don’t know if it was the same in the US because TS1 and TS2 were T rated by the ESRB while they were rated as 7+ in Europe by PEGI. So clearly parents in Europe didn’t mind their children playing the games like the parents in North America likely did.
Yes. Will Wright had wanted to make boys interested in simulation games from the beginning of Maxis in 1987 because that were the only games that Maxis made and girls didn’t play or buy big games in the 1980s and 1990s. Therefore it came as a huge surprise for everybody when TS1 got so unexpectedly high sales numbers and everything showed that it was because girls suddenly had discovered a game that they loved. Will Wright likely had expected the game to be for boys too even though he also considered the name “Dollhouse” for he game. But especially EA hadn’t expected the game to interest girls.
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