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7 years ago
"simgirl1010;c-16239723" wrote:"JoAnne65;c-16239685" wrote:
@rudy8292 Missed your post (was typing while you posted), lol, yeah, we’re kidding about it but I must admit if anything it actually makes me angry. Leaving essential things out and then acting like simmers should be greatful? I realize not everything in predecessors is automatically in a successor, I don’t even expect that, but toddlers, pools, ghosts, family tree? And then selling it as a generous gesture those things were added later and for free? I even think that’s kind of rude.
@MidnightAura Yes, by Grant and also by Rachel Franklin. It’s just not professional. You can say “we’ve tried to improve this”, but you’re just not going to downplay your previous work. It’s beyond me why anyone in any business would consider that a good idea. I know I’d really get in trouble at work if I’d do something like that and I work in a non profit organisation. And above all, it’s so not true that it makes things even sadder. Hoping nobody would notice, lol, yeah, well, you won’t get away with that with us hardcore casual players :p Maybe the ‘real gamers’ will buy it.
So what exactly do you think will be the fallout from those comments? How are they "not going to get away with it?"
That nobody would notice (my comment was a reaction to that assumption). I think non simmers may not notice and believe it blindly (hey, if an expert says so), but simmers - their cursomers - do. I’ve had a feeling before by the way Grant isn’t a simmer himself, often doesn’t know what he’s talking about and doesn’t get at all what it’s about. I truely think this is just his job, but that from a gamer’s perspective his interests lie elsewhere. That’s bad because as a result (he’s not the only one, Rachel Franklin didn’t get it either) they’ve turned this franchise into something many simmers don’t want and though others do, I see them expressing criticism that in my opinion is very justified (like the thread about instructions falling out of queue, and the lack of options, openness and customizability).
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