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MidnightAura86
7 years agoNew Spectator
"JoAnne65;c-16240107" wrote:"simgirl1010;c-16239723" wrote:"JoAnne65;c-16239685" wrote:
@rudy8292 Missed your post (was typing while you posted), lol, yeah, we’re kidding about it but I must admit if anything it actually makes me angry. Leaving essential things out and then acting like simmers should be greatful? I realize not everything in predecessors is automatically in a successor, I don’t even expect that, but toddlers, pools, ghosts, family tree? And then selling it as a generous gesture those things were added later and for free? I even think that’s kind of rude.
@MidnightAura Yes, by Grant and also by Rachel Franklin. It’s just not professional. You can say “we’ve tried to improve this”, but you’re just not going to downplay your previous work. It’s beyond me why anyone in any business would consider that a good idea. I know I’d really get in trouble at work if I’d do something like that and I work in a non profit organisation. And above all, it’s so not true that it makes things even sadder. Hoping nobody would notice, lol, yeah, well, you won’t get away with that with us hardcore casual players :p Maybe the ‘real gamers’ will buy it.
So what exactly do you think will be the fallout from those comments? How are they "not going to get away with it?"
That nobody would notice (my comment was a reaction to that assumption). I think non simmers may not notice and believe it blindly (hey, if an expert says so), but simmers - their cursomers - do. I’ve had a feeling before by the way Grant isn’t a simmer himself, often doesn’t know what he’s talking about and doesn’t get at all what it’s about. I truely think this is just his job, but that from a gamer’s perspective his interests lie elsewhere. That’s bad because as a result (he’s not the only one, Rachel Franklin didn’t get it either) they’ve turned this franchise into something many simmers don’t want and though others do, I see them expressing criticism that in my opinion is very justified (like the thread about instructions falling out of queue, and the lack of options, openness and customizability).
I think that is a huge problem with the sims 4. The people making it don't play it. Or at best don't play it a lot. Watch a live stream and its obvious by the amount of information that is given out that is not correct. For example in one of the recent live streams one of the guru's said teens can't live on their own. But they can because they themselves gave us that option. Very weird thing to state with such confidence that teens can't live on their own. You think they would know that. Perhaps it was a mistake and people are only human but its a weird thing to not know about your own game.
My husband works in game development. When he is working on a project he eat, sleeps and breathes it and he can tell you all kinds of weird and random facts about it. But then he plays the games he develops even if he left the company tomorrow he would continue to play the games.
Colossal Order who make Cities Skylines are another example. Their developers play their games and it shows. They have a passion for their games and they actually listen to and engage with their players in a very open way which I love. If they made a sims game I would be in heaven!
The sims 4 on the other hand like you say has went a different road from the previous games and as much as it likes to be denied by some there is no doubt a lot of players are not impressed with this offering. When I play the Sims 2 its so obvious how much love was put into this game, the amount of detail is astounding. It did continue in sims 3 but not in quite the same way but again the amount of gameplay and little details we got are amazing. Now look at the sims 4, cut out so many little details and vital game play and instead we get a half baked version of previous features. Look at the elevators, look at the boat for travel. Actually scratch that I refuse to call the boat a form of transport when the reality is its a cut screen the second your sims get halfway to it. Not to mention the tone had changed. The creativity has gone and its more "play our way or the high way"
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