Forum Discussion

Simmerville's avatar
Simmerville
Seasoned Ace
2 years ago

Growing Together - Can there be too many Likes & Dislikes?

I'm late to the party as I just grabbed the Growing Together pack on the on going Summer sale. I think the world is great, not as dull as many suggested, but I guess then it depends on how we add families and community lots etc. Maybe I'll change my mind in the future, but San Sequoia matched my needs for this kind of town in my game.

I also like the compatibility system way better than the TS2(?) attraction system where a sim would find a love interest much based on wearing perfume or makeup. I'm adding and adjusting builds and families, including adding Likes & Dislikes to my 100+ played households in other worlds. It's fun seeing how it turns out re compatibility, so far no couples seem to face a future filled with conflicts - but I just got started...

Aaand - now I wonder if there is any disadvantage of adding too many likes/dislikes per sim? What are your experience? Will to many added mean the sim will never find a good match?

I made a routine, but it will mean 3 Activities, 2 Sim characteristics, 2 Communication topics - but it's pretty random whether those preferences are pos or neg. At Child birthday I add just one Activity preference. On Teen birthday, the sim chooses 1 Activity+1 Sim char. + 1 Topic. On YA birthday the sim will add one more from each of those 3 categories. About half of them get a color preference, but I mostly don't add music preferences (Because I have muted the in game music I mostly forget to give anyone a stereo, anyway, LOL)

So - how generous are you when assigning those preferences?
  • MVWdeZT's avatar
    MVWdeZT
    Seasoned Scout
    On becoming a YA, my Sims get 2 likes and 2 dislikes for Sim characteristics and communication topics. I don't know whether it makes much difference in finding a spouse though. So far no one has married someone they have amazing compatibility with, but good compatibility is fairly common.
  • Thanks @MVWdeZT . It makes sense balancing the positive and negative preferences.

    I've modified my routine. Each sim will now select 1 Liked Activity as a child (I like to think that children are too young to focus a lot on dislikes), then 1 Activity + 1 Sim Char + 1 Conv. Topic on Teen bday and again on YA bday, and the total of those 4 should now balance with 3 Likes and 3 Dislikes. They are free to pick all 3 dislikes on their Teen bday, though, but will then need to pick only Likes on the YA bday. Aaaand, there will probably be a few exceptions from these rules...

    I just noticed that the game obviously add Likes/Dislikes for non played sims, hopefully based on what they do on community lots while a played sim is visiting. This frustrates me a little because I prefer having full control, but so far it was just a rare thing, as most sims had nothing when I went to CAS to edit their Likes/Dislikes. As long as the game won't remove my settings or add tons of preferences, I can live with this. If the game will add many preferences, I might just as well stop adding them manually because it is quite a tedious operation anyway...

    So far I found only 2 married couples that did not sport any good compatibility. Luckily no couples got the bad stuff.
  • I've only noticed that my sims are way too compatible :sweat_smile:

    but thats probably just me giving them too many likes and too few dislikes :sweat_smile:

    i think lazy sims might have it hard in my save though i just feel like everyones against lazy sims via liking something :sweat_smile:

    I also really don't know if for example say Agnes Crumplebottom should like or dislike romantic sims because disliking them puts her in league with noncommittal sims which is also not right