LadyKyn
2 years agoSeasoned Ace
Growing Together decent pack, but really need those likes and dislikes in base game.
So, after having some time to play and delve more into the pack, I found the pack entertaining.
Definitely works a lot in being full circle for family play more than anything, but also adding more things so a sims life in being more organic. Though I do wonder why at least things like involved in CAS weren't added in the base game update?
Can understand Milestones as it seems like a prominent feature for the pack, though just utelizing more of the base game ones should have been all right. (First Fire, Bladder Failure, Married, Divorced, Baby born/adopted, Had a fight, Made an enemy, Widowed, Energy Failure, Fell in Love etc.) Don't even have to add the ones for infants and the like, just having it in base game would help it feel a lot more rounded as it's been something people been waiting for with having sims more in-depth.
Why I thought it was a weird choice to not have Sims having conversation topics of what they like and dislike. Fine if you leave Sim Characteristics out, but Sims socialize a lot especially NPC's that you don't want butting into your conversations. Having them like and dislike a conversation definitely fleshes them out a great deal and not having to rely on traits. Game has made a lot of improvements over the years, but not on sims directly much.
Can customize them any kind of way along with being diverse, but what's the point if they're so shallow in vanilla gameplay? Call me meh with it.
TLDR; Conversation Topics should have been added to base game along with the basegame milestones.
And on another note add the changing table that has the BASE GAME swatches match with the base game furniture. Weird take not to as it seems like it should have been.
Definitely works a lot in being full circle for family play more than anything, but also adding more things so a sims life in being more organic. Though I do wonder why at least things like involved in CAS weren't added in the base game update?
Can understand Milestones as it seems like a prominent feature for the pack, though just utelizing more of the base game ones should have been all right. (First Fire, Bladder Failure, Married, Divorced, Baby born/adopted, Had a fight, Made an enemy, Widowed, Energy Failure, Fell in Love etc.) Don't even have to add the ones for infants and the like, just having it in base game would help it feel a lot more rounded as it's been something people been waiting for with having sims more in-depth.
Why I thought it was a weird choice to not have Sims having conversation topics of what they like and dislike. Fine if you leave Sim Characteristics out, but Sims socialize a lot especially NPC's that you don't want butting into your conversations. Having them like and dislike a conversation definitely fleshes them out a great deal and not having to rely on traits. Game has made a lot of improvements over the years, but not on sims directly much.
Can customize them any kind of way along with being diverse, but what's the point if they're so shallow in vanilla gameplay? Call me meh with it.
TLDR; Conversation Topics should have been added to base game along with the basegame milestones.
And on another note add the changing table that has the BASE GAME swatches match with the base game furniture. Weird take not to as it seems like it should have been.