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EmmaVane's avatar
EmmaVane
Seasoned Ace
2 years ago

Growing Together Feature Overview Trailer

https://youtu.be/XC94CHpni1Y

Trailer description:

Live a life full of important choices, memorable milestones, and dynamic relationships in The Sims™ 4 Growing Together Expansion Pack*, launching March 16 at 10 a.m. PT. Pre-order or buy through April 27 and get the Outdoor Playtime Digital Content**! (This content will become available when the pack launches.)

Family is at the center of a lot of the choices and milestones your Sim will be faced with in the Growing Together Expansion Pack. For example – will they let their parents move in with them? Saying ‘no’ will impact those relationships and saying ‘yes’ could make life at home a lot more complicated. What if your Sim’s parents don’t get along with their partner? For you, the choice might be whether you want to keep the peace or stir up some drama.

New relationships are getting more dynamic too. If your Sim goes out to meet new people, they might find someone they instantly like who they could be friends with for life. Or they could meet a lifelong enemy. Social chemistry will make some Sims click and some Sims clash, and how they navigate these feelings is up to you.

86 Replies

  • "Babykittyjade;c-18232773" wrote:
    "EmmaVane;c-18232580" wrote:
    The gameplay trailer is actually really clever, but it's subtle.

    Grandpa rings the bell:

    1st time - Outside/Our perspective - All shocked, parents a little apprehensive, kid excited, Grandpa hugs everyone except Chris who he seems awkward with.

    2nd time - Parents' perspective - Close to each other, kids and Celeste close to dad.

    3rd time - Grandpa's perspective - Protective of Celeste, doesn't see what Celeste sees in Chris due to incompatibility, older and set in his ways/unwilling to change?

    4th time - Infant's perspective - She is just being a baby, doing baby things and kind of oblivious.

    5th time - Child's perspective - Excited, feels like he's been playing second fiddle to his sister since her arrival, clicks with Grandpa so they are best buds.


    I love this analysis!! Very nice catch. I didn't get that so now I'm going to watch it again.


    Compare this game play trailer to the one they did for Seasons, there is nothing subtle there, it is just great
  • "GalacticGal;c-18232571" wrote:
    "logion;c-18232567" wrote:
    "Holiday;c-18232487" wrote:
    Well that trailer wasn't very good, was it?


    It kinda felt like they wanted to explain Family Dynamics, Milestones and Social Compatibility but it was not more than them just showing why sims will like and dislike each other now.


    But, you see? That's what makes this so exciting. For the longest time people have complained there's not much depth to this game. I'm finding it a tad amusing, that now when the attempt is made to do just that, some are seeing it as one big yawn-fest. I just don't know …

    For me, it's that I was expecting active gameplay in a gameplay trailer, rather than something passive. The chemistry system might be exactly what we need, but I was also hoping for more active stuff to be shown.

    That, and nearly every time the game has tried to add depth to a sim's personality (ie fears, wants, lifestyles, preferences) they were shallow, or were so poorly done that they made things worse.
  • I am keeping my expectations super low and not allowing any type of excitement to build up inside.

    But, I was actually disappointed with the trailer, there was no "gameplay" in it. I was expecting to learn or at least see more of what's included.

    And like @Gordy said, EVERY time they try to add something to enhance/better the personalities, it's a fail. It makes things worse, they make no sense, it's just not good, so this system I have been super afraid of what they implemented. It always looks good on paper or when they are describing the new system, but it is always a horrible or lacking system, at least for me. And then I have to go find another mod, once again to either tone it down, make it actually, make sense, or to shut it off.

    I just hope that everybody who is super excited for this, gets exactly what they were hoping for because the disappointment could be massive.
  • "Chicklet453681;c-18232992" wrote:
    like @Gordy said, EVERY time they try to add something to enhance/better the personalities, it's a fail. It makes things worse, they make no sense, it's just not good, so this system I have been super afraid of what they implemented. It always looks good on paper or when they are describing the new system, but it is always a horrible or lacking system, at least for me. And then I have to go find another mod, once again to either tone it down, make it actually, make sense, or to shut it off.


    Agree entirely. I noticed that I always get excited for all of those enhancing systems, but forget about them as soon as they are released because really, all I want is more sim interactions. Not moodlets, not popup screens, not notifications or phone calls - actual interactions between sims. Such a shame we don't get much of those.
  • Thread title changed to match the new trailer title.

    The "Official Gameplay Trailer" has been renamed to a "Feature Overview Trailer" likely due to complaints of "Is that all?" No. No it isn't.

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