Forum Discussion
logionX
2 years agoSeasoned Hotshot
The features of this pack have a couple of red flags over it...
We already have lifestyles, sentiments, wants & fears (unless you have turned them off), neighborhood stories, random invites, etc. and now we will get key choices, milestones and midlife crises, I worry a lot that these will be just as intrusive as all the other features we already have.
Sims will now have chemistry, that sounds like some sims will like and dislike each other by default, that could change things a lot, and I wonder how players will react when it turns out that the sims that they want to be together doesn't like each other.
It looks like family members can call each other and events like them wanting help to take care of their kids can happen, sims are already calling the player for loads of things, neighborhood stories, wanting to hang out... etc.
So yeah, I'm skeptical how well this will all work.
We already have lifestyles, sentiments, wants & fears (unless you have turned them off), neighborhood stories, random invites, etc. and now we will get key choices, milestones and midlife crises, I worry a lot that these will be just as intrusive as all the other features we already have.
Sims will now have chemistry, that sounds like some sims will like and dislike each other by default, that could change things a lot, and I wonder how players will react when it turns out that the sims that they want to be together doesn't like each other.
It looks like family members can call each other and events like them wanting help to take care of their kids can happen, sims are already calling the player for loads of things, neighborhood stories, wanting to hang out... etc.
So yeah, I'm skeptical how well this will all work.
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