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keekee53
5 years agoSeasoned Newcomer
"JoAnne65;c-17333991" wrote:"Sk8rblaze;c-17333432" wrote:"JoAnne65;c-17332558" wrote:"Vampris;c-17331882" wrote:
Disappointed on Happy Haunts not winning, it's laundry day all over again. Here's hoping it's more interesting
Anyways I'm not trying to spit on the other side, but you're kinda right about the occult side being quieter. I mean I do see people commenting on wanting more occults, but dang I never seen occult people unironically say "Who asked for this?" when popular realistic packs are added.
Makes me scratch my head when some say Sims is supposed to be a realistic life simulator so occults aren't allowed when the first game in the franchise had Grim, ghosts, witches, genies, servos, zombies, and some other lesser "occults" before actual realistic packs were added into the franchise (seasons, university, etc).
Indeed, says who? It’s supposed to be a life simulator. Nowhere does it say or claim it’s a realistic life simulator. Some love to simulate the lives of occults."Sk8rblaze;c-17331905" wrote:
I think the bigger issue is how slow content came out for TS4. At this time with TS3, we had pretty much the completed game with all of its expansion packs, and it felt like a much beefier game. It was also far more exciting and engaging to know you had a brand new expansion pack every 6 months. Because we wait so long between packs, we get far more disappointed when we finally hear of a new expansion, but it’s not the theme we would prefer.
And their model of withholding expansion themes so they could piecemeal it feature by feature in game and stuff packs is just a nuisance at best.
As far as the survey itself goes, I think Arts & Crafts could add some fun depth. I’m certainly glad the tech stuff pack didn’t win, as that’d just make the gurus think that the community wants content that lacks depth and is all visual. IMHO, the fans want prefer things such as complexity, chores, responsibilities, etc.
Sims 4 was released in September 2014, which means the game is 5 years and 3 months old now. When Sims 3 was 5 years and 3 months old, September 2014, Sims 4 was released. Which means: everything Sims 3 has to offer, was delivered before that. Sims 3 was done with at this very moment. And Sims 1 and 2 even long before that.
As for the OP, this describes exactly why I hate this voting system. Because it will always cater a majority and ugh, majorities... I mean, it would be great if majorities always had better taste or better opinion or better knowledge. Thing is, they don’t. They’re just with more people.
To me, it suggests the DLC model of TS4 is a clear failure. It's a convoluted, inconsistent mess. Don't get me wrong, the Sims 3 store was no better, but The Sims 4 decided to roll with 3 forms of DLC, all of which lack a consistent release schedule, and often leave one craving much more than provided. The other iterations (sans The Sims 1, if I recall correctly) would provide a new expansion every 6 months, and for the most part, they would introduce a clear theme and cover it very well.
The amount of content we had by now with The Sims 3 and the amount of content we had in the base game upon launch compared to The Sims 4 is staggering; it's almost unbelievable how much the series has declined in quality.
I don't mind the polls so much, but they highlight the problem of The Sims 4's DLC in many ways. All of those concepts really sound more suited for a game pack, rather than a stuff pack, and it's clear the fans are voting based on features rather than purely stuff & clutter, which is what stuff packs are supposed to be.
Yes, agreed, which is why I never count the Store when I think of Sims 3 content. I mean, I love my worlds and I love my hairstyles and clothes and stuff and I like the ability to have a farm, but the experience in itself isn’t about that. The experience lies in the packs. The expansion packs that is, eleven of them (for Sims 3). And, of course, what came with the basegame.
I’m not sure if the DLC model as such is a failure? I think the basegame is and it limits the quality of the packs. Each and every EP is a dwarf in comparison to the Sims 2 and 3 EP’s. If that was meant to be the model yes, it’s a failure (not for them, for us). They’ve stated that Sims 4 will take longer to deliver the same amount of content. That as such wouldn’t be a problem, I love a company to take their time and deliver something when it’s really ready to be delivered (Sims 3’s big issue...). But that’s just not the case here. They’re not taking their time to guarantee quality. They take their time to sell everyone bits and pieces.
I have to say I used to think the sims 4 pricing model with GP, EP and stuff packs was better than sims 3 and the store but NOPE NOT ANYMORE. Let's just talk about the supernaturals. Sims 4 took two game pack 20 bucks a piece to introduce vamps and spellcasters "witches" which equals 40 bucks. Sims 3 gave us a new world, vamps, witches, fairies and werewolves PLUS a LUNAR CYCLE for 40 bucks. The store was like side expansions you could pick up but I do think the store worlds with one or two gameplay items should have been 20 dollars. The 40 dollar Gold edition was a bit much just for the special lot with all the good stuff. Here is a quick comparison of the island packs...sim 3 houseboats, open waters, hidden islands, HOTELS, jet skis, water ski, more than one sim in a boat, open scuba diving, active lifeguard....Sims 4 jet ski and boat for one and rabbitholes and NO HOTELS TO TURN IT INTO A VACATION!!! Sorry but the conversationalist career, kava, turtle event and the bonfire town event was not worth all the other stuff we lost. Beautiful coral and cannot even swim beneath the surface of the water OMG.
Anyway, the point is we made out a lot better content wise with the sims 3 pricing model. Selling one occult IN A GAMEPACK is a bit much and short changing us in Expansions is just outrageous.
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