Forum Discussion
LiELF
5 years agoSeasoned Ace
"CelSims;c-17335528" wrote:"LiELF;c-17335460" wrote:
While toggles seem like the obvious answer, we were told that toggles can lead to mechanical issues in the long run so that's why they try not to use them. I guess it was a lesson they learned from Sims 3 and was one of the design choices that caused problems. But another solution is to have an in-game "trigger", like Sims 2 had. I love this because it's all done immersively and through your Sim. Like, if the player could choose to have their Sim come across Vampire Lore on the computer or in the bookshelves, and find out that they exist, that could trigger them in action. But if a player never selected to have their Sim learn about them, they never show up. I personally prefer this kind of approach because it stays within the gameplay and stories.
I mean, why split content into specialized packs in the first place if not to delve deep and go all the way with it? In the end, I think the devs should stay true to the content. Stay on target, rebel leaders!
Realm of Magic is an in-game trigger I think? You enter the portal and get the warning. You have triggered magic play, oh no you might see... the odd random npc briefly hop on a broom for a second before teleporting out of sight.
Is that how Sims 2 triggers were? Because if so I don't like that idea at all. I want the spellcasters next door to be mixing potions and have kids casting rainbow spells in the yard. I want the vampires down the road to be paying me the odd nightly visit and not politely knocking on the door first.
Can you imagine if they brought out a fully fleshed out toddler and child game pack, cribs to crawl out of, skateboarding, hopscotch, skipping ropes, playing tag, a bakery oven and tea parties, push along toys and little electric cars, then stuck it behind a toggle or trigger and only the child you were actively controlling could use any of it?
'We restricted game play to your current household only. Some players do not like seeing kids at community lots so we feel this is a good compromise. NPC and none played households will play as vanilla children, unless you have Parenthood in which case they will just stand still and 'make a mess' over and over'
We are so off topic though, Im sorry to the thread creator. My ten cents - if they continue to offer 4 widely varied themes we are going to get the same crowd seeing their choice win every time. EA should choose the theme and give us 4 options of where the focus will be. This way more people are likely to see a pack they actually want be made.
Totally agree, can you imagine the outcry from the family players if their content got stifled like that? They would be furious and they would be right to be so. Which is exactly why it's wrong to do this to Occult players.
To answer your question, Sims 2's "trigger" system could go wild once the player triggered it. At least with Vampires it did, because I went through the effort of chasing around a Vampire NPC to build up the relationship to the proper level so I could get them to my house and bite my Sim. You had to actually ask them to bite you and had to be, I think, a "friend" status. But once your Sim became a Vampire, that NPC would show up on public lots and bite other Sims, even played Sims, and Vampirism would spread. There was a potion that could cure it, that could be obtained from the gypsy Matchmaker. But hoo boy, I ended up with several Vampires in my game and some very unexpected encounters. So Sims 2 did go a little crazy with it once it was initiated. But I loved it, lol.
Realm of Magic is such a good pack, but it's SO depressing that I don't see magic being used that much by Spellcasters. Sometimes I see someone teleport in or out, or use a broom, but aside from the travel powers, I don't see any magic at all. And, again, isn't that what I bought the pack for? Why are Occult players treated like our gameplay has to be in hiding all the time? If you've dedicated an entire pack to a single Occult state, then why in the world would you restrict it? Let us play it as it should be played! I'd swear, it's treated like adult content and will get a child-safety filter next, lol.
So my hope is that, after doing this poll, the devs realize that Happy Haunts getting second place means that there are almost as many Occult players out here as realism players. Obviously, I don't have the actual numbers of votes, but I still think that getting second place is important and shouldn't be ignored. I hope that they will seriously consider a Haunted Game pack with a Ghosts overhaul and careers and good gameplay in it. But please, please, I beseech you devs, please don't hold back for the "normals". Go full creepy and bring Fears back to us. Let us enjoy a world full of haunted happenings. <3
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