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ChadSims2
5 years agoSeasoned Novice
"Amavari;c-17340758" wrote:
@ChadSims2 I'm not even going to argue with you, I'll just be equally passive aggressive with my reply.
if you want to pop in acting like you've been somehow wronged, I'm pretty sure I've mentioned before that /content in general could be fleshed out a great deal more than it is/ which if you'd bothered to read a few comments would be clear to you but I'm sorry you're such a hateful boy who never gets anything you want.
And perhaps it's too much to expect certain people not to come in with a flame bait response to the topic so I am deeply apologetic over anything I may have done to hurt your deep feelings.
Occults don't ignore strangerville, most just don't consider the pack occult.. because it's not. I actually liked strangerville as I said before. I'd like to see more storyline/RPG built packs come along..
I'd also love to have a go to work style military job, and several other follow to work styled jobs in general because newsflash /I have a military sim family, they are my second most played/ so agreed with you~ except for how it's laughable that you make it sound like you have no options, I must have missed the twenty occult jobs that are clearly in plain view on the careers list that my various occults can do.
>.> Also.. discovering aliens is the gameplay for them? Lol I always love how several aliens walk around in their real form and don't get discovered unless they use their powers, I must have missed where it's a huge discovery, maybe I can just naturally see through their disguises all the time.
Vampires are boring - wow it's almost like they were neutered or something in favor of realism players complaining about how they didn't want them in "their real life simulator" and just kind of aimlessly wander around just like every other sim even if they are literally starving to death.
Spellcasters cast spells - OooOooo~ .....lol... and the magic realm has so much to do even compared to Sulani with it's two new careers, change over time system where the island gets prettier, ability to go and do things that are unique to the islands in general, even if they are a rabbit hole... goodness I'd better rush back and take up that wizard career and get some nice robes for my spellcasters--- oh wait... that's not a thing.
Mermaids - *dolphin noises*
Aliens- *threaten with probe*
Lightning powers that take effort to get are a side feature - ReeeEeeaAalLy?? Its almost as though you said exactly what I said about them, for a side feature they sure do require a lot of carefully timed getting stricken by lightning or a lot of luck to not die, it's almost as though I think there should just be a way to lock those powers in or something~
You didn't want university - you're a special special snowflake.
Funny how angry you got when I actually agreed with you on a lot of the stuff my point is supernatural players complaining about the game supernatural features being basic with no depth while telling us how great the realistic game play is better, its not. No real effort is being put into any of it as I said, you say we get City Living no one asked for that we wanted to make our own apartments in the City and everywhere else as much as you wanted your witches to have robes sad that you cant see this fact. Seeing as you blame non supernatural players for poor vampires can I blame supernatural players for no apartments in Oasis Springs or should that be directed at the team who made both choices to put out a limited game.
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