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5 years ago
"FoxfireInferno;c-17360014" wrote:
I definitely miss some of the wackier content of previous games, the unusual lifestates especially. All they really need to do is put some checkboxes in the Options menus about whether you want certain things to exist in your games or not. They could even do this for base-game stuff like ghosts if you want a completely mundane experience. Didn't Sims 2 or 3 have something that let you cap how many nonhumans you could have in a game?
Don’t know about Sims 2 but in Sims 3 you indeed can (not initially but after complaints they added toggles for every life state). The point here is, I’d go as far as stating that because I’m an occult fan in the game I need those toggles. Because the greatest thing about occults for me is that they are special. I need them to be special for my storylines. Being special and rare for me is the biggest charm of occults. And they only can be special when they’re a rarity. And they are not a rarity when the entire village turns into one.
I’m playing in Isla Paradiso at the moment and the mermaids are annoying spawners there (because EA never learn do they), random townies turn into them. In the vanilla game that’s an endless nuisance, with a mod (Mastercontroller) it’s not because it’s real easy to de-occult them when you see yet another one of your neighbours with blue legs. The result is, that I play my game now, having met just two mermaids so far (Maya and Salty, the real supposed premade mermaids in there). Because I’m an occult fan, I love it like that.
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