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5 years ago
"LiELF;c-17377847" wrote:
God, I agree completely. Part of the problem is that the game is set up to keep Sims in a Happy state. The default emotion is actually "Happy", not "Fine", which was a very bad decision. Sims should always default to a neutral state so that the player can decide the fate of their mood. Also, a Sim can just eat a good meal and get a happy buff. Like, why? If they were a Foodie or a Glutton, this would make perfect sense. But why is it a thing for all Sims? And the "nicely decorated" buff makes me bat-spit crazy. Again, why isn't that buff reserved for Sims with the proper traits, like Materialistic?
I can't stand the "happy simulator" aspect of this game. It makes for very dull gameplay.
I think that is why I like the rags to riches game play the most and tend to keep Sims in the rags direction because the nicely decorated buff is way too strong for the game especially with all the other positive buffs in the game with the tea and the Plumbob lights and MySims dolls. It is like having a poorly designed MMO game with all the buffs in the world, but not enough debuffs to make the game too easy to play when battling a boss, so kind of makes the challenge of the boss not fun knowing everyone else can beat it easily. Not sure if that makes sense.
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