Forum Discussion
Simalleyaile
4 years agoSeasoned Newcomer
"83bienchen;c-17934090" wrote:
This is how gardening has worked since the release of the game and when the game came out, some gurus even gave insight in that this is part of the Challenge to get all plants that are available in the game. A game changer should know about a game mechanic that has been in game so long. If he does not, I don't see why EA is to blame for it.
Btw, EA already changed the bloom time once. They picked 5 a.m. as it is the time most players will be at their home lot, thus ensure their own gardens will produce harvestables regularly. I don't see another time that would be more convenient.
Anyhow, for the Scientist Career it acutally IS an issue and growing times should have been changed for the science venue long ago, but they were not.
Hello @83bienchen - thanks for your input, but I'm confused by some of it. First you say:
This is how gardening has worked since the release of the game and when the game came out
then you say:
Btw, EA already changed the bloom time once.These are conflicting statements.
Anyway, I've been playing this game since the beginning - over 7800 hours, avid gardener, and as you say, the times of bloom used to be different, and it was much better for COMMUNITY gardens - which is what this feedback is about. I used to have lots of gardens on community lots - still, do, but now they don't function like they used to. Some in parks, some on retail lots, even on rental lots - all over the place really, and of course now the above mentioned new Garden Community Lot that came with Eco living - I've enjoyed building the new venue lot type, but the gameplay is frustrating because of the bloom times. As I already said, no issue for residential lots. It's community play that I want to leave this feedback for.
But this is baffling:
I don't see another time that would be more convenient.10am, 11am, 12 noon, 1pm, 2pm, 3pm?
I know there is a mod that adjusts the bloom time to 11 am, which I'm going to try for now and see how how it works out for both community and residential bloom times. (But I really wish I didn't have to use a mod for this - I think this is something that should be supported through the game).
some gurus even gave insight in that this is part of the Challenge to get all plants that are available in the gameAt the beginning of the game, it definitely was a challenge to find all the plants. But they bloomed at a more convenient time - that's how I managed to gather all my gardens together all over the world, no cheating, just hard work, lots of harvesting and planting. I definitely didn't get up at 4 am to travel . But the game changes, so do challenges. With Cottage Living my understanding is, we'll be getting a system that simply allows you to order ANY PLANT you like over the phone, and boom! No challenge except paying for it. So as the game changes, so should their support for gameplay they've introduced through various pack, namely Get to Work (Scientist) and Community Garden Lot (Eco Living) and now the "Errands" coming with Cottagle Living.
A game changer should know about a game mechanic that has been in game so long. If he does not, I don't see why EA is to blame for it.Who's throwing around the word blame? He certainly isn't, and either am I. I'm simply providing some feedback about non-residential garden play, and used his video as an example of the frustration he experienced. It highlights that not every player is aware of the blooming time, and that they have to actively be in the area at that time. I read the comments he received on that video, and only two players told him what the problem was - except they told him 6 am. I've read other examples of players who get frustrated with the same thing, and think it's a bug. Personally I think it's a bit unfair to expect players to know everything about the mechanics of the game - especially one that has changed over time. As far as I'm aware there's nothing in the game that tells the player that 1. A sim has to be active on the lot, and 2. blooming won't happen till 5 am. I only know through observation (though, I've recently read that players think it's 6 am. So now I'll have to go check again, is it 5 or 6 - either way, there is confusion and frustration).
Anyhow, for the Scientist Career it acutally IS an issue and growing times should have been changed for the science venue long ago, but they were not.Maybe leaving feedback about the issue will bring some focus to it and they can think of a way to resolve it? Which is what I'm trying to do.
And also the Community Garden Lot that came with Eco Living- I was very excited to get an "official" Lot Type for the game - one especially coded to function as a place sims can go to plant, tend and harvest their fruits and veggies - and was baffled why the plants never came into bloom, until I remembered how early in the morning bloom time was, and a "happy" feature turned into an "Oh flippin' heck, I have to wake up my sims, drag em out of bed before the crack of dawn for these lots to be fully functional?" Yeah, that's not gonna happy too often, and I'm frustrated because I LOVE the builds I've made and wanted to use them, but at a time when sims eyes are open.
Anyway, thought it was enough of an issue to make a feedback thread for it, but if it's not a problem for you 83bienchen, accepted. Not everyone is concerned about the same things. Maybe there's other people besides me who are experiencing some frustrations with harvest times (in non-residential areas) so at the very least this feedback might spread the word about what you have to do to get these public area plants blooming. There 's going to be a whole heap of players trying to "forage" for those chocoberries!
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