"drake_mccarty;c-16886871" wrote:
"simgirl1010;c-16884818" wrote:
"Archieonic;c-16884553" wrote:
This is not new, modders have always shown much talent in being able to do what the developers could not. In TS3, thanks to NRaas, I had a save going for 2 years, with 6 worlds linked, all thanks to one guy that made an impressive suite of mods that fixed and extended the game. One guy, just one, fixed hundreds of bugs and tweaked and lifted many restrictions, while TS3 was left as is after ITF and moving on.
Lazy or incapable devs is the answer. Bless the modding community, they are the reason I kept playing past TS2. And given how long something like simulation lag has been going on, with them saying "oh our engineers (what?) are hard at work finding a culprit to fix it" where random modders are able to fix it to a degree, I'm hard pressed to say these devs are either self absorbed in their own delusion or can't properly judge their own product by good and bad.
I think the proper statement is, "Modders have always shown much talent in being able to do what developers would not." :) My tongue-in-cheek remark about lazy developers was simply echoing what many here have expressed in the past without any knowledge of what actually goes into developing this game and what choices have to be made.
What are your qualifications for assessing the capabilities or knowledge of Maxis staff (that you don’t know) or anyone on the internet (who you also don’t know)? Let’s not forget that Maxis took the least complex route with Sims 4. They made that very clear years ago when they said that The Sims is a complex game to develop and they were keeping that complexity to a minimum this time. A company with competent, engaged developers doesn’t opt to take the least complex route because the alternative is more difficult.
There's also the money factor, as in how much the company is willing to invest in a project. The development team may not be lazy at all, but if the guys holding the purse strings aren't willing to invest the necessary funds to make a project the best it can be, opting instead for the easiest, quickest, cheapest version they can produce and bring to market to maximize profit, the dev team is hamstrung by their development budget. So, really, it should be, "A company with competent, engaged developers
and the willingness to properly invest in their product doesn't opt to take the least complex route because the alternative is more difficult." EA just isn't willing to properly invest in their IP's anymore, and TS4's problems are one of the biggest examples of this.