Forum Discussion
3 years ago
I like how they implemented it, in terms of just how much control they give us for each household and each setting. But I'm disappointed that we can't tweak the individual settings in terms of actual tuning.
Right now, accidental deaths kills far too many sims too quickly. It completely wiped out the entire elder population in under 2 sim weeks when i set all elder households to allow accidental deaths.
Pet adoptions adopts pets at the rate of a couple per day which, at the rate pets age, will eventually fill up every household in the game with pets.
Baby births does not create new births at the same rate as sims are dying (especially with accidental deaths on) so it is not sufficient to maintain populations at the default tuning, yet child adoptions is through the roof and would completely displace all genetic offspring if left on as it is tuned significantly higher than births, apparently.
Meanwhile, joining careers needs to be disabled because it can break your game and cause the error code 0 save issue.
So, basically, the entire feature needs adjustment, and sadly they didn't give us the tools to do the adjustments ourselves. A simple "on/off" option is insufficient given that the entire population of the game and the rate at which it ages (or not) can be adjusted.
MCCC is much better for literally every feature that Neighborhood stories offers except pet adoptions, because MCCC lets you tweak the tuning values not just turn things on/off. The only thing Neighborhood stories does better than MCCC is the pet adoptions and the ease with which features can be turned on and off by household.
Right now, accidental deaths kills far too many sims too quickly. It completely wiped out the entire elder population in under 2 sim weeks when i set all elder households to allow accidental deaths.
Pet adoptions adopts pets at the rate of a couple per day which, at the rate pets age, will eventually fill up every household in the game with pets.
Baby births does not create new births at the same rate as sims are dying (especially with accidental deaths on) so it is not sufficient to maintain populations at the default tuning, yet child adoptions is through the roof and would completely displace all genetic offspring if left on as it is tuned significantly higher than births, apparently.
Meanwhile, joining careers needs to be disabled because it can break your game and cause the error code 0 save issue.
So, basically, the entire feature needs adjustment, and sadly they didn't give us the tools to do the adjustments ourselves. A simple "on/off" option is insufficient given that the entire population of the game and the rate at which it ages (or not) can be adjusted.
MCCC is much better for literally every feature that Neighborhood stories offers except pet adoptions, because MCCC lets you tweak the tuning values not just turn things on/off. The only thing Neighborhood stories does better than MCCC is the pet adoptions and the ease with which features can be turned on and off by household.
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