Forum Discussion
Godleyjeans
7 years agoNewcomer
Sorry to spam with comments but having a little thought about spooky ways to improve the haunted lot trait, I bring up the sims 1, cannot remember if it was the PC or console version, but I have fond memories of being scared to death by the creepy noises and music coming from the Goth mansion when you first meet Bella and help with ridding her of pesky ghosts, where you have to get this and that and find ways to send them on their merry way while being petrified throughout the whole ordeal so much you have to play with the volume off.
Yes I was a child, and since then I've gone from hiding under the bed (literally) to laughing through the reboot of IT and speed running horror games, however, a little while ago I saw a play-through of that moment and felt the familiar tingles down my spine, at first i wondered why it still shook me, but then it clicked, that quest checked all the boxes for classic scary movies, it got you with the decor, the fog and smoke and bumps in the night, with the ghosts and subtlety of a real haunting and yes back in the day, EA knew how to freak simmers out, I bring attention to the creepy burglar music and ghosts in general.
That is what sims 4 needs to make haunted lots better, that subtle fear induction which starts as a bump here and there, a giggle in one of the players headphones, one sided to fool them into wondering if it's within the game or beside them, along with their sim feeling tense with a "What was that?" moodlet which gradually manifests into a scared to death mood which could actually kill them should they choose to stay inside rather than run as far as possible out of the house.
If they have a pet then an unseen entity can play with them or draw their attention, and as we can't control pets or even see their profile needs, it puts that lack of ability to use because you can't see what they see.
Babies and toddlers could be affected also, except with toddlers, they see a faint outline of a ghost rather than a full view, sort of like a foggy shape that can either scare them or make them feel safe, depending on the ghost.
Should they ever introduce witches, this could be a perfect opportunity to have them detect danger or a lost spirit, help cleanse a home, send someone to the afterlife or deliver a message to a living lover or relative, maybe even fight the presence after detecting a "demonic force".
Children could treat the ghost as an imaginary friend and see them as the toddler does unless the ghost is someone from their household who has died, say a grandparent and so on, again with the fear or watched over feeling detailing if you should worry or not.
Ghosts have the ability to be evil, good, neutral or demonic, lost, vengeful, unable to let go or simply refusing to go due to issues they had in life, and each reason could have a different set of telltale signs announcing their presence.
As you assume, how they show themselves would involve all manner of things, from doors slamming to giggles in the middle of the night, dogs barking, cats hissing and the like, babies laughing or crying as they roam the halls aimlessly, some ghosts even moaning due to being unable to cross over.
Again, sorry for the spam but seeing this just got my brain whirling and with the memories of Goth manor, I had to add my two cents in.
Obviously the way sims 4 is, this is all a long shot in the dark with a cheap plastic toy gun and a lopsided sim pulling the trigger, however, that doesn't mean we shouldn't try.
Yes I was a child, and since then I've gone from hiding under the bed (literally) to laughing through the reboot of IT and speed running horror games, however, a little while ago I saw a play-through of that moment and felt the familiar tingles down my spine, at first i wondered why it still shook me, but then it clicked, that quest checked all the boxes for classic scary movies, it got you with the decor, the fog and smoke and bumps in the night, with the ghosts and subtlety of a real haunting and yes back in the day, EA knew how to freak simmers out, I bring attention to the creepy burglar music and ghosts in general.
That is what sims 4 needs to make haunted lots better, that subtle fear induction which starts as a bump here and there, a giggle in one of the players headphones, one sided to fool them into wondering if it's within the game or beside them, along with their sim feeling tense with a "What was that?" moodlet which gradually manifests into a scared to death mood which could actually kill them should they choose to stay inside rather than run as far as possible out of the house.
If they have a pet then an unseen entity can play with them or draw their attention, and as we can't control pets or even see their profile needs, it puts that lack of ability to use because you can't see what they see.
Babies and toddlers could be affected also, except with toddlers, they see a faint outline of a ghost rather than a full view, sort of like a foggy shape that can either scare them or make them feel safe, depending on the ghost.
Should they ever introduce witches, this could be a perfect opportunity to have them detect danger or a lost spirit, help cleanse a home, send someone to the afterlife or deliver a message to a living lover or relative, maybe even fight the presence after detecting a "demonic force".
Children could treat the ghost as an imaginary friend and see them as the toddler does unless the ghost is someone from their household who has died, say a grandparent and so on, again with the fear or watched over feeling detailing if you should worry or not.
Ghosts have the ability to be evil, good, neutral or demonic, lost, vengeful, unable to let go or simply refusing to go due to issues they had in life, and each reason could have a different set of telltale signs announcing their presence.
As you assume, how they show themselves would involve all manner of things, from doors slamming to giggles in the middle of the night, dogs barking, cats hissing and the like, babies laughing or crying as they roam the halls aimlessly, some ghosts even moaning due to being unable to cross over.
Again, sorry for the spam but seeing this just got my brain whirling and with the memories of Goth manor, I had to add my two cents in.
Obviously the way sims 4 is, this is all a long shot in the dark with a cheap plastic toy gun and a lopsided sim pulling the trigger, however, that doesn't mean we shouldn't try.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,257 PostsLatest Activity: 11 minutes ago
Related Posts
Recent Discussions
- 11 minutes ago
- 23 minutes ago
- 2 hours ago