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SailorCeti's avatar
SailorCeti
Not applicable
4 years ago

Help! I need a quick tip! Sim dying!

So, my sim is dying of laughter. I paused it immediately. But, there are no options to "Calm Down," either for herself, another sim, or on the mirror. I cannot exit either. What do I do? Would letting it happen and THEN exiting without saving work?

17 Replies

  • When the game first came out, it was actually a bit of a challenge to intentionally kill a sim with emotion. But a TON of packs have added ways to stack up happiness, which amplifies the emotions. At this point, a decorated house which does laundry and has a few other happiness boosts is almost a gauranteed death sentence if you have a toddler in the household.

    I've disabled playful deaths because of this.
  • elliandre's avatar
    elliandre
    Not applicable
    4 years ago
    I never understood why they get a playful buff from the fresh laundry. I always thought a happy or confidence buff would make more sense.
  • "Elliandre;c-18083046" wrote:
    I never understood why they get a playful buff from the fresh laundry. I always thought a happy or confidence buff would make more sense.


    Yep, I agree with you there. That is one of like 3 or 4 moodlets which make no sense to me.
  • elliandre's avatar
    elliandre
    Not applicable
    4 years ago
    "Stormkeep;c-18083048" wrote:
    "Elliandre;c-18083046" wrote:
    I never understood why they get a playful buff from the fresh laundry. I always thought a happy or confidence buff would make more sense.


    Yep, I agree with you there. That is one of like 3 or 4 moodlets which make no sense to me.


    I'm curious, what are the other ones?
  • @Elliandre,

    The moodlet for gift giving for starters, the person giving the gift gets the moodlet, either positive or negative, depending on how the receiver liked it and the receiver gets no moodlet at all. Imo, the person getting it should get either the positive or negative moodlet and the person giving it should get a positive one regardless of how the receiver felt.

    The moodlet for a clean home. It's "Fine" and then "focused" at super clean. A clean home should just make a sim happy, imo. (Unless they have the slob trait, then it should make them Uncomfortable).

    The moodlet for being super low on energy is "uncomfortable". ....when you're that tired, you stop having much feeling at all, imo. Dazed makes more sense to me. Unless it's a child/toddler sim, then angry. And I think that's what it is already for them.

    And, the last one I can think of is the moodlet from stargazing. It gives "focused" but I think it should give "inspired".
  • yeah if sim is already dying there is nothing to do with that sim in that moment you have to do it before they are actually dying

    for future you could have another sim in the household try to beg grim reaper to spare the sim he is good guy and often spares sims

    or if that doesn't work
    then find way to resurrect sim
    (ambrosia or otherwise im actually not so sure myself of the multiple ways its been very long time since i had accidental death instead of caused one :lol: )

    but for that you'll need to get ghost in your household as soon as they appear as ghost because game is very quick to cull any lonely ghosties

    or then yeah you could just exit household without saving and lose whatever you did after the last save point

    also if you can't figure what sim could do to get rid of moodlet causing death fast enough its always good idea to tuck them in bed for sleep because that puts on the sleep moodlet that makes others secondary to it then while sim sleeps you can find thingies you are supposed to click to help lower the moodlet
  • elliandre's avatar
    elliandre
    Not applicable
    4 years ago
    "Stormkeep;c-18083061" wrote:
    @Elliandre,

    The moodlet for gift giving for starters, the person giving the gift gets the moodlet, either positive or negative, depending on how the receiver liked it and the receiver gets no moodlet at all. Imo, the person getting it should get either the positive or negative moodlet and the person giving it should get a positive one regardless of how the receiver felt.

    The moodlet for a clean home. It's "Fine" and then "focused" at super clean. A clean home should just make a sim happy, imo. (Unless they have the slob trait, then it should make them Uncomfortable).

    The moodlet for being super low on energy is "uncomfortable". ....when you're that tired, you stop having much feeling at all, imo. Dazed makes more sense to me. Unless it's a child/toddler sim, then angry. And I think that's what it is already for them.

    And, the last one I can think of is the moodlet from stargazing. It gives "focused" but I think it should give "inspired".


    Yes, I agree with all this 100%. I like the focused mood from stargazing, but actually that is probably my favourite mood in the game, but inspired would be nice. It would be nice to have double moodlets for some things, like those Happy-Sad moments, but maybe it would be too hard to show mixed emotions in the game

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