Forum Discussion
3 years ago
"SimmerNS;d-997696" wrote:
Hi everyone!
Thank you for taking the time to read and participate.
After researching a bit, I got enough inspiration to design a concept Werewolf pack.
Here is what I came up with.
World:
Starting with the map, I have decided to name it Crescent Ridge for the time being (after Moonlight Falls and Lunar Lakes from the Sims 3) and the overall look and aesthetic is a combination of Selvadorada, Forgotten Hollow and Glimmerbrook or Granite Falls (I decided this based on the overall look of all the Sims 4 maps put together by @stellar_roses).
In the top right of the map, a waterfall with a stream/river flowing though the right half of the map and later becoming the Forgotten Hollow waterfall. There is room for one lot on the right side near the cliff. On the left there is room for four lots, one of which a 'lore site' such as a bar or a museum. On the left side, a road enters from the middle into the town. The bar or museum is located in the bottom left and there is also a town square with a fountain and a wolf statue. There are two lots further in, near the river, and one lot at the top left in the middle of the woods. A bridge over the river connects the lot on the bottom right with the rest of the town. It has an overall mountain/cliffside feel and there is a lot of dense forest (pine or fir perhaps?). Near the waterfall there is a rock/boulder where 'wolves' have been spotted howling. On either side of the river there are fishing signs.
That is all I have in terms of the world for now.
Create a Sim:
An occult option will pop up in the usual panel. Sims are built bulkier, with slightly elongated limbs, broader shoulders, muscular forearms, proper stifle (canine knee) and hock (elongated ankle), a canine head (fully customisable), fur types and length, scars or tattoos, paws etc.
Head; overall shape (short, long, flat or protruding), eyes, muzzle, ears, jaw, eyebrows, teeth etc. (similar to vampires)
Fur/body hair; Included in beard, hair, face and body details. Werewolf sims are naturally hairy with a slider to control density and length.
Different colours include; black, white, grey, red, ginger, brown, blonde and so on, perhaps even mixed options.
Tattoo's and body scars; I'm not sure about this, let me know if born werewolves should have 'tribal' tattoos and made werewolves scars.
Different types of nails and well as teeth.
Clothes; I'm not sure why, but a pack like this feels like it should have classic 17th or 18th century 'witch hunt' or rather 'werewolf hunt' clothes but slightly modernised. There should be scruffy torn sackcloth items as well as corset dresses and formal wear and those buckled shoes and hats. A werewolf hunter outfit could be cool as an unlockable.
I will consider making a collage for other CAS item ideas.
Create a Sim needs lots of work and it will be one of the most challenging to design and execute.
Sim Needs Panel:
Similar to both Vampires and Spellcasters, there will be a ranking system from Omega to Delta to Beta and finally to Alpha symbolised by a human (sim) foot turning into a paw with each stage. (Im not sure which powers should be included please let me know your ideas).
In their normal sim form the panel will be almost identical to the Spellcaster format of the panel, (Bladder, Hunger, Energy, Fun, Social and Hygiene)
with the xp bar at the bottom and a moon phase bar the top. The moon at the top of the panel will work similarly to the Spellcaster charge orb/ball. It rotates clockwise from new moon to full moon and sims will get a moodlet 24 hours before the full moon signalling the change. Im not sure how long the moon phases should be. The panel format changes when they are in wolf form, (Longer Hunger Bar at the top, Bladder, Fun, Social, Hygiene and no Energy bar) Sims burst into their wolf form and stay that way for 8 to 12 hours in the moonlight, during this time they must hunt, howl, socialise with other werewolves, turn other sims etc. to gain xp. Like vampire energy, if they run out of hunger in their wolf form they will get a curse (Untamed/Wild Beast for example). If they lose too many duels with other werewolves they will get a permanent 'Omega' curse which freezes their xp bar. If a sim turns against the moon they will get a similar curse/effect as overcharging a Spellcaster and could die.
Let me know what else y'all think would be cool.
Traits and Aspirations:
'Leader of the Pack' aspiration, 'this sim wants to be the alpha of the pack'.
'Lore Master' aspiration 'this sim wants to know everything about werewolves'.
'Werewolf Hunter' aspiration 'this sim wants to hunt and cure werewolves'
I have no clue what traits should come with this.
It sucks that they added Wolfsbane to Vampires, cause now you need that pack for it.
Monkshood is an alternative name even though its pretty much the same thing.
Other details:
There should be a few lore enthused townies, another who thinks werewolves are none existent (aka the actual werewolf), and a crazy werewolf hunter family "the Von Wolfzings" obsessed with eradicating monsters.
A poppy or similar flower that changes colour in the presence of a werewolf, like garlic for vampires.
A werewolf lore skill perhaps?
Cure making; Death Metal (silver could be a new metal) and Monkshood in a soft arrow and a new item could be a crossbow or a new potion.
Decor could include "den" furnishings, a stuffed wolf head trophy and carpets (faux), a wolf hunter kit, some hints to a vampire feud or spellcaster curse.
Howling can be heard in all worlds.
Dogfish and (atlantic) Wolffish added.
Monkshood and Poppy as new harvestables.
Let me know how normal sims could change into werewolves as an alternative to being bitten or scratched,
as well as alternative cures to the ones I've listed.
Crossover Features:
Vampires; Duels, Rivalry, curing/cursing when bitten by the other... your very own Twilight story -_-
Realm of Magic; a new spell to curse sims into becoming werewolves or a potion to cure them.
Outdoor Retreat; new "ghost" story
Cats and Dogs; Dogs can howl with Werewolves
Cool, thats all from my side at this time, I look forward to reading your ideas and input.
Lets manifest this pack!
~SimmerNS
Wait, is this for a pack or a mod?
If it's a pack, then awesome! If it's a mod, then I'm on console so don't care.
No offense to you because it really does sound great but if it becomes a mod, then that seems like it will be even LESS chance that it'll be a pack since the mod will exist. So those of us who can't afford to buy the whole game with all the packs on PC too won't get it.
I really would love to see what you're doing come out as a pack though! It sounds great!
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