"SimmerGeorge;c-17909191" wrote:
"Jyotai;c-17909132" wrote:
My thought. At 5 years in, Sims 3 was no longer a game capable of stability on even that year's newest hardware if one ran the whole game. It was rapidly spinning out of control with excessive load on a machine's hardware. Yet Sims 4 is now 6 or 7 years old, and still rock stable on even less than current PCs.
Finally, yes it's a good thing that players with older systems can play. But, even in 2014 when the game came out it could be played on a potato. Imo they kind of overdid it with the "holding back so it runs on older systems". I mean if your system is from 2010-2012 I'm sorry but I don't think any company should be obligated to make games for you. EA proudly says the Sims 4 is one of the only games that runs on older systems but that's a negative thing, the reason why the Sims 4 is the only one is cause all other gaming companies are willing to take a step further and make games for the future.
It's like telling a company that develops phone apps to make it so the app runs on a Nokia phone with buttons. That means the quality of the product will drop in order to increase the "audience".
The game will never evolve if they keep making it so it runs on decade old systems. But only the Sims 4 is willing to sacrifice evolution to have a broader audience. All other companies put the product in the forefront and find a good middle way to handle this.
Personally I'm running on a 2080 RTX, AMD 2700, with 32gbs of memory, 2 SSD drives, dual monitors, and for online 1gb unlimited internet.
So that old machine issue if not a concern for me.
It's the decision they made though. I'm not either of the people in that video.
I think the decision to conserve on resources was a smart one. Not for reasons of supporting old devices, but because it lets the game keep growing. Each pack added to an open world tons of lots game added more burden to a user's system. Each pack added to a closed world lets many features be cycled in and out of memory as resources are needed.
New forms of 'gameplay' will stay in memory - which may be another reason why most of our new packs are mostly build and cas and not new game systems.
But as long as new maps are kept smaller, the things in them can come and go from system resources. And while a modern computer could easily handle many of these maps at once, it probably couldn't handle ALL of them at once.
The game might have bugs, but it is rock stable as a result of keeping down the number of resourced loaded in at any one moment.