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7 years ago
"Sigzy05;c-16977020" wrote:"Naus;c-16975991" wrote:"Sigzy05;d-956227" wrote:
I'm also really disappointed with the paranoid trait which doesn't do anything! The tense moodlet that it gives is just +1 and it's easily overwritten by the decor moodlets, what a sham....
Doesn't this apply to EVERY trait in The Sims 4? They don't alter behavior like in The Sims 3, they just add some bonuses to certain skill, change default/predisposed emotions and add 1 interaction (sometimes), and that's it. It's probably my biggest issue with The Sims 4, along with the lack of open world (or at least open districts).
I would say not every trait, Jealous and Unflirty are pretty good because they completely follow through with those personality types. The other ones however don't. But you'd expect them to put some effort into newer traits, but they don't. They just don't seem to care about making traits relevant at all.
I don't know the point in adding new ones when all that it is added is one or two moodlets that don't even do anything.
The trait/emotion system in this games foundation is faulty, very superficial and it’s probably why it’s so hard if not impossible to bring forth an RPG style pack. The story cannot be affected by different trait combinations because they don’t matter in this game.
Granted, inference in the sims has always been somewhat required, they are not sentient beings so the player had to, at times, infer feelings or emotions, but in previous games it was less so. For instance, sims 2 sims acted very much according to their personality points. A lazy sim would complain to no end if you made them workout. In sims 4 a sim with the lazy trait will workout like they are trying to be the next “The Rock.” ??♀️
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