Forum Discussion
7 years ago
I get what everyone is saying about the brevity/simplicity of the storyline and lack of replayability ... BUT (and as someone pointed out in another thread), is it really that different to replaying a different storyline (eg surburban family) where you have to repeat things again and again. How many times do you potty train the toddler or feed the baby or water the plants or make macaroni cheese and know what the outcome will be.
If you play it again in a New Save, the large amount of randomly generated sims make potential opportunities for connection and story where focusing on solving the mystery is not the main aim but a potentially fun and different side story?
I for one am very glad to see a change from 2.4 children big moneyed houses on big surburban lots ... and think story potential can be just as wide with this?
(Still wish there were more editable trailer lots in the park though!) :p
If you play it again in a New Save, the large amount of randomly generated sims make potential opportunities for connection and story where focusing on solving the mystery is not the main aim but a potentially fun and different side story?
I for one am very glad to see a change from 2.4 children big moneyed houses on big surburban lots ... and think story potential can be just as wide with this?
(Still wish there were more editable trailer lots in the park though!) :p
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