Forum Discussion
Sigzy_29
6 years agoLegend
"Jenniferuk;c-16980979" wrote:
I get what everyone is saying about the brevity/simplicity of the storyline and lack of replayability ... BUT (and as someone pointed out in another thread), is it really that different to replaying a different storyline (eg surburban family) where you have to repeat things again and again. How many times do you potty train the toddler or feed the baby or water the plants or make macaroni cheese and know what the outcome will be.
If you play it again in a New Save, the large amount of randomly generated sims make potential opportunities for connection and story where focusing on solving the mystery is not the main aim but a potentially fun and different side story?
I for one am very glad to see a change from 2.4 children big moneyed houses on big surburban lots ... and think story potential can be just as wide with this?
(Still wish there were more editable trailer lots in the park though!) :p
I don't have to do any of that if I don't want to, point number one.
Point number two, those are small things for a goal I as a player might have or my sim's. If I want my sim to have children and have them grow up with reward traits to help them gain skills faster later on I'll try and max all my toddler skills. Sometimes there's not enough time and I have to try with the next child (I don't often change the age span to fit with my missteps). If I want my sim to have a garden with each type of plant in the game I'll do gardening and with Seasons sometimes I don't even have to water my plants or I can just hire a gardener.
The goal for the story will never change, defeat the plant, and there are no multiple ways to defeat it either as far as I know, and there's a tasklist you must do if you want to hit every story marker. I understand why this is, ofc, but I'm not looking for that when I play The Sims. And I still want more realistic gameplay too, there's still so much that is lacking for me.